D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?


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Better a maybe than a guarantee. ;)

Is it not a guarantee, there is a thing called Armor Class and an attack roll and if the guy used his reaction already then you can walk away and it is actually guaranteed that you won't get stabbed

Give me a break. FANTASY realism then. :rolleyes:
It would still be suicidal to ignore the guy stabbing you to attack someone 30 feet away.

Not it isn't, unless you are level 3 or below a single hit from just about anything is unlikely to kill you.

It may be suicidal to ignore someone attacking you in real combat to focus on someone else, but in "Fantasy Combat" it is actually pretty safe and not suicidal at all.
 

This...
Is it not a guarantee, there is a thing called Armor Class and an attack roll and if the guy used his reaction already then you can walk away and it is actually guaranteed that you won't get stabbed
...and this...
It may be suicidal to ignore someone attacking you in real combat to focus on someone else, but in "Fantasy Combat" it is actually pretty safe and not suicidal at all.
...only serve to tell me that the "Fantasy Combat" system being used is in serious need of repair.
 

This...

...and this...

...only serve to tell me that the "Fantasy Combat" system being used is in serious need of repair.
Yeah. In my game hit points are there unless you act in a suicidal manner. If you fall 100 feet and have 50 hit points, you might not even be unconscious, because luck, skill, blessing of the gods, etc.(hit points) will kick in. If you are at a 100 foot cliff and just step off, you lose any hit points about and beyond your con score. The odds are good that the 100 drop will instantly kill you as you've voluntarily given up your non-physical hit points.

I can't stand metagaming like that where the PC would be in fear for his life, but the player knows how many hit points the PC has and has the PC act stupidly because of it.
 


This...

...and this...

...only serve to tell me that the "Fantasy Combat" system being used is in serious need of repair.

Saying it is in need of repair, or coming up with your own houserules to enact such repairs is fundamentally different than suggesting it is "suicide" based on the rules that exist in the game as it is.
 

Yeah. In my game hit points are there unless you act in a suicidal manner. If you fall 100 feet and have 50 hit points, you might not even be unconscious, because luck, skill, blessing of the gods, etc.(hit points) will kick in. If you are at a 100 foot cliff and just step off, you lose any hit points about and beyond your con score. The odds are good that the 100 drop will instantly kill you as you've voluntarily given up your non-physical hit points.

I can't stand metagaming like that where the PC would be in fear for his life, but the player knows how many hit points the PC has and has the PC act stupidly because of it.

To make this work a single stab from a dagger needs to be able to kill a 20th level PC and it needs to be able to kill them in a statistically significant fashion.

If it can't kill you then there is no logical reason to fear it.

IRL I am not terribly afraid of being stung by a yellow jacket and that is probably comparable to what a 20th level PC probably feels from someone shoving a dagger into his chest. Do it 50 times or so in a minute and I might just die from being stung, just like that PC might just die from 50 stab wounds.
 
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The point is not to do it now, but to have done it instead of WoW. Now is to late
There's no way that anything could have done what WoW did. WoW had multiple things going for it
1) Built in fanbase
2) broad appeal
3) easy access to game play
4) devs that wanted to get thing right from a company people trusted to GET right because of their history
5) easily accessible lore
6) unique art style
7) perfect timing as broadband was becoming the norm, large population looking for community at the same time.

D&D never had that even now it doesn't enjoy that. There's a reason that there hasn't been a "WoW killer"...the only thing that can kill it is Blizzard/Microsoft now.
 

I'm not missing it - that was a solid part of my point.

Even BG3 shows short-sightedness in that area (and video games is only a small part of what I'm talking about when it comes to agreeing with the concept of "under-monetizing the D&D brand").

What did WotC do when BG3 was wildly successful? They fired everyone who was involved with it on their end.



Yes, that was my point. D&D should have done it first. They had everything they needed, other than vision (and probably the money at the time, but I argue that the reason for that was also the lack of vision).

Heck, I thought about the basic idea of an MMO while playing 2e-era games. It's not like the idea was impossible for anyone to come up with who (unlike me) actually had the power to make it happen.
MUD's where the first MMO's, Everquest started development in 1996, Runescape, and the first ever graphical MMO Neverwinter Nights...which was literally D&D online from 1991-1997

You were hardly the first one to come up with the basic idea of MMO's lol.
 

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