(IC) DND 3.5 Enter Planescape

Mr. Black
Perception: 0
Sense Motive: 4
Search: 6
AC: 14;
FF: 13;
Touch: 11
Spell Slots"
0: [X] [] [] [] []
1st: [X] [x] [] []
HP: 8
Init: 1
Fort: 2
Ref: 1
Will: 2
Buffs
-Disguise self
- Silent Image


"Oh.."

He picks up the toppled cup, sniffs it at it, then shrugs in disappointment at its emptiness. He staggers away, using the crowd to break line of sight of the bar as he finds an empty seat. When he's sure no-one is watching, he lets both illusions fall away as he raises his hood.

This time he stows some of his coin in his boots before he re-ties his pouch to his belt. He tucks it into his pants to be safe. Something he should have done as soon as he'd gotten here.

Do you need a roll? How much coin did I lose?

Edit: Adding a roll:
Roll: 1D20 = [19] = 19
+1 stealth (to lose line of sight in the crowd)
+4 Sense motive (to notice if anyone is watching before I drop disguise?)
 
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Outside the Crooked Sword

Bimble

Following the directions the illitihid gave, you can see the desperation of this place. Thugs and strumpets litter the corners and alleyways, people and things of all species walk around. Djinn, Demons, Angels, Fiends, and offspring in all matter of combination of the mentioned walk about. There are humans and elves in plenty as well. Reaching Ragpickers square you can see the disheveled edifice that is The Crooked Sword, cheer and celebration can be heard in great volume. Door opens forth and closes with many different patrons coming and going, drunks stumble out of the place with no good sense.

Wawaate
The orphan child comes back from behind the door, "Ehrm," she coughs out trying to recapture your attention from your fate "Mr. Ironfist will see you." The steps leading up to the back door seem to either be drawing you into a trap or where Negafook needs you.
 


The Crooked Sword
Aril

A Dazzler, no doubt there was a spellslinger entering the bar. You say to yourself "Eh, why not?" entering in to the Crooked Sword. There is quite a commotion but your eyes naturally remained on the Dazzler making their way to the bar, you notice once more a spell gesture this time able to identify it as a casting of silent image. Where or what the illusion is you are unsure of, all you see is the spellslinger stumbling into someone "Watch It, Berk!" as interesting as this all is that is not why you are here. Scanning around one last time you discover the placard wedge on a table "The Ironfist Tout", a dwarf sits at the chair back to the only visible rear exit. A small street orphan of nine whispering in his ear some form of dark no doubt.
That part of Aril that enjoys a good rousing brawl(1) is a bit disapointed; sensibility suggests, however, that this isn't really the best place for such amusements.
Avioding the bar area (magical mischief), Aril walks without urgency toward the dwarf sitting at the table, thinking that "The Ironfist Tout" must have someone very loyal (and large) on the other side of the door.
Why else would he seem to expose himself to danger like that.
On the way, Aril scans the room for obvious problems.
Picking up an empty chair, he closes the distance, sets the chair down gently at the dwarf's table, and waits standing at a polite distance while the girl finishes delivering her message.

ARIL
G'day cutter, mind if I join you for a couple of minutes? Heard a garbled bit o' chant this mornin', and thought I'd come to the source.
Aril waits for a proper invitation to sit.


"Brawling". A d20 Modern feat, like "Arcane Heritage" which I spent a good bit of time scouring the "Complete" books looking for, aaarg. 🤪
Aril SyletrosAC: 16 (FF: 16 / Touch: 10)HP: 9
Fort: +3Diplomacy: +1C [0] [X] [0]
Ref: +2Perception: +3C [1] [1] [1D]
Will: +3Search: +4 [Doors: Elf]Jink Spent: 2cp
Initiative +0Sense Motive: +1Buffs:
Link to Aril's Character Sheet
 
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Luke nods at the merchant "I will not promise anything yet. But IF I do this, remember that I know how to hop the planes and have access to divination. You will give me piece of your hair. What is your name? You really should just go to Clerk ward and become Cage-bound. There are opportunities. But I will not say no to free magic item. Of no less than two thousand gold, but I will request no more than eight either. Depends on what your wizard can offer and when I come to collect. If you get back, start preparing."

After receving the hair and taking the name, he heads toward the dwarf going long way around to avoid the press at the bar. Just as he approached, he notes two other persons closing in. Both look like clueless, but the looks may be deceptive. And being clueless doesn't make them powerless.

Still, he approaches, nodding at the dwarf, not waiting for the polite one with the chair.
"Bright day to you, Master Ironfist. I'm sniffing after a bit of dark and I hear you whisper answers for jink. Might we jaw terms?"
 

Aril notes the other "customer", and should he attempt to sit in the chair he brought...Aril will pull it out from under him at the last instant, without the slightest bit of remorse. (Aril still has his hand resting on the chair, after all).

Aril listens to what is said (by Luke), and waits to hear the dwarf's response.
He is listening especially to the dward's accent. (Is this dwarf originally from Rockhome/Stoutfellow (Mystara), pure Cager, or a different accent.)

Aril SyletrosAC: 16 (FF: 16 / Touch: 10)HP: 9
Fort: +3Diplomacy: +1C [0] [X] [0]
Ref: +2Perception: +3C [1] [1] [1D]
Will: +3Search: +4 [Doors: Elf]Jink Spent: 2cp
Initiative +0Sense Motive: +1Buffs:
Link to Aril's Character Sheet
 
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Outside the Crooked Sword

Bimble

Following the directions the illitihid gave, you can see the desperation of this place. Thugs and strumpets litter the corners and alleyways, people and things of all species walk around. Djinn, Demons, Angels, Fiends, and offspring in all matter of combination of the mentioned walk about. There are humans and elves in plenty as well. Reaching Ragpickers square you can see the disheveled edifice that is The Crooked Sword, cheer and celebration can be heard in great volume. Door opens forth and closes with many different patrons coming and going, drunks stumble out of the place with no good sense.
Bimble

Bimble reaches for the door knob, still sitting on Rao. He knows from past experience that its easier for him to open large folk doors from his dog's back.

He enters and scopes the area, then heads towards the barkeeper. He nods respectfully at the folks that eye him, he understands that a small person on a dog is not a typical sight, and approached the bar. When he sees than he is somewhat available he asks: "Pardon me sir, I was told that I could find Gredmark Ironfist in this establishment. Can you help me?"
 


The Crooked Sword
At the table

The approach of Aril and Luke is met not with alarm. The dwarf unmistakably Slavic in tone ((You can roll knowledge the planes to know more)) looks up from his ledger with a knowing glint in his eye. A cutter could tell at a glance this wasn’t some clueless prime; this was a blood who knew the dark of Sigil. “By the rule of threes,” he rumbles, his smile splitting wide more pleased than surprised. Behind him, the back door creaks open. First comes the orphan girl, thin as a bad promise, eyes darting like a street rat’s. Then a second figure steps through the threshold, a warrior wrapped in winter leathers, his frame draped in feathers and furs, war paint cutting harsh lines across his face. He looks like something dragged straight out of a war between the winter court and the wild hunt. “No need to slip the knot,” the dwarf continues easily, holding up a calming hand. “I’m not laying out the red carpet.” His words are meant as reassurance, though they do little to soften the sudden presence of the painted warrior looming behind him. "Join us, sit." he gestures at the feathered warrior. He studies Aril and Luke openly, unbothered by their jaded expressions, his tone making it clear he’s got no fear of a couple of berks with hard eyes. “So,” he says at last, voice blunt, “what’s the need, Jinx or Travel? I can provide both.” With practiced ease, he reaches back and presses a heavy sack of coin into the orphan’s hands. She just nods once and vanishes into the backdoor. In the same fluid motion, the dwarf snaps his ledger shut and slides it into his coat. For a split second, the shift of fabric reveals what was hidden beneath, an axe of exquisite craftsmanship, its edge catching the light with a promise of violence well honed and well used. The message is clear enough for any blood in Sigil to read. This cutter does business, and he’s ready for whichever kind they’ve come for.

Mr. Black
You look over your coin, before dropping the illusion, you have eight gold coins and eleven silver pieces left in the pouch. No more, no less. The false image dissolves, It takes only a moment for chaos to bloom. Shouts rise as the cutpurses realize the pouch is gone. Accusations fly faster than knives, and soon seven of them are at each other’s throats, hands gripping collars, blades half-drawn. Trust here is thinner than the copper coins most folk live on. The barkeep raps the counter once hard. “Take it outside.” The words carry weight, not because of his voice, but because the room suddenly goes still. From the corner where shadows gather invisibility peels away. A large black scaled demon steps forward, horns curling back like polished obsidian, eyes glowing with a patient, murderous calm. Silence slams down across the tavern. No one wants to test whether this place is warded against bloodshed. The seven cutpurses scatter immediately, spilling out into the street in a rush of curses and fear. As they pass through the door, they brush by a half-folk mounted on a riding dog. A small crowd, four then three, has begun gathering around the tout, drawn in by low voices and the promise of coin or purpose. Business is moving.


Bimble
You ride in expecting eyes on you curiosity, suspicion, maybe mockery. Instead, you’re met with indifference, flat and weary no one blinks at a halfling on a ridding dog. Someone’s always stranger. The air inside the establishment is thick with smoke, sweat, and old despair. A bar fight threatens to ignite, but it dies just as quickly when the bartender intervenes and when a towering black scaled demon steps out of nothingness itself. You get the sense this isn’t a performance. It’s a warning. Seven thugs push past you in a hurry, faces tight with anger and embarrassment, eager to be anywhere else. You file that away as you begin taking in the room. That’s when you spot him. A dwarf, broad shouldered. A small crowd, four then three, has begun to gather around him, drawn in by low voices and the promise of coin or purpose. Business is moving.
 

The painted warrior listens to the dwarf. Satisfied to see the orphan leave with a reward, he comes over and sits at the table. His face is painted in white, black, and red in an exaggerated frown. He wears an elaborate tabard in geometric designs in blue and red beads, small tube-like shells, and weasel furs on the fringes. He appears even more hulking as he wears a large amount of winter leather underneath, ready for a blizzard, ready for a hunt.

For now, he remains silent, but nods in greeting. He smiles slightly under the warpaint.
 

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