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UaVS-Yrtchull's Return...


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Uriel

Living EN World Judge
The Depository Room...

Opening the door, you are all standing at the Northern end of a 50 by 70 foot chamber. Four other doors stand at the West and East walls, while the chamber itself is mostly devoid of anything of note. If indeed Teretha's conclusions are correct, your gear should be in one of these 'Vaults'.
 

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shaff

First Post
"My guess is these doors are most likely to be trapped... But since "some people" dont like my way for checking for traps, ill just go open 1. Yrtchull goes to the first door on the west wall, and attempts to open it.
 
Last edited:

Fanog

First Post
Rith'Arnis follows the drow cautiously, taking the time to look about him.

"I agree that we will just have to try and hope these traps aren't too bad. Our chances will increase considerable once we get our own equipment back. It's worth the risk. I offer to split the risk, one door each until we find what's ours." The Rithzerai has a grimace on his face that could be amusement, or simply strain from their escape.

Rith'Arnis takes up a position away from and to the side of the door. Good overview, hopefully enough time to get away if things go really wrong.

OoC: square D2
 

Uriel

Living EN World Judge
OoC:As Fanog did, please let me know which square you are in. At times I will even ask which path you take ie K2,K3,K4,K5,L5,L6,L7 etc...) Er, shaff...your last post called Yrtchull 'shaff'. :D Just waiting on who is opening which door.
 


Byrons_Ghost

First Post
Seeing as how Teretha has no way of checking the doors, or any equipment locked behind them, she opts to stay by the door and keep an eye on the hallway (square e1).
 


Uriel

Living EN World Judge
With Nurin and teretha at the doors (amd Cambrech colse behind), Rith'Arnis moves into the room, opping just inside the door.
Yrtchull moves closer to the North-Western door, Urftuk at his side. The Orc takes up a position flanking the door <5a>, his greataxe at the ready.

The door opens easily, proving no more dificult than any you have encountered so far.



Why, oh why do they never look up?

Rith'Arnis hears it first, though Teretha clearly sees the creature as well, as does Nurin, once Teretha's body language indicates that something is Wrong.

Coiling upon the ceiling <20' up> is a massive sinewy Vermin, a monstrous Centipede some 30' long, fully as round as an Orc's thigh. The thing seems intent upon Yrtchull, preparing to drop upon the Drow <It is in C-3>.

Suprise Round
Rith'Arnis 19
Teretha 17
Nurin 12
 


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