I took that comment you were replying to as a wish for more consistent supers fiction. But maybe I'm mistaken.Agreed. There's a couple out there, but they tend to have a higher than average complexity scale.
In Shadowrun, planning out the job as fallible humans with "the map" is a lot of fun - no flashback mechanic required. But that playstyle will never result in you being Batman.This is why many games that have contingency-planning as a motif typically use a flashback mechanic, or a trench coat effect, to make it happen.
FASERIP has the first metacurrency use I realized was meta... spending Karma to adjust rolls.I've seen more than one supers game that did in fact comes from a broader angle than you seem to be advocating (FASERIP is my favorite), so the end product certainly can.
Using the optional turn mechanic might help with that.[...] it's just that in the places where it's initiative system doesn't work for me it really spectacularly doesn't work. Not only do I get to have my character kind of suck for the moment, but I get to potentially negotiate uncomfortable social dynamics at the table around my character kind of sucking and my decision to take a turn.
Yep. Forgot about power stunts entirely. Karma was a critical meta-currency.IIRC, it was also the way to unlock more Power Stunts, or how to use your power(s) in new ways. It was fairly common for one of the more flexible powers (e.g. Earth Control or Telekinesis) to start with one power stunt beyond the power's basic use, and you'd need to develop further ones in play.
One, I expect, would lead to the other. Consistency has definitely worsened in the last decade or so.I took that comment you were replying to as a wish for more consistent supers fiction. But maybe I'm mistaken.
I suspect that's a one way relationship. A more consistent TTRPG isn't going to make the fiction more consistent.One, I expect, would lead to the other.
I stepped off the Marvel bus when they destroyed the multiverse around 2015. Basically all the characters I still cared about canonically died, and any of them that were recreated in the new universe, are new characters despite their similarities. I had no investment in their replacements, so I stopped buying marvel comics.Consistency has definitely worsened in the last decade or so.
Yeah, yet most RPGs use something similar. I'm not convinced they're the best option, personally. But otherwise you need to have downtime mechanics for training and study and whatever other non-meta advancement rules you have.D&D style XP are meta, too, but many don't realize that.
"HP" "Levels Period"Meh, XP can be 'explained' as the cumulative effect of actual in-adventure experience without sounding too silly. No sillier than HP anyway. Or levels period. And so on and so forth.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.