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Arokyn: Savage World. (full)

Argent Silvermage

First Post
Game starting

Arokyn!

OK people. There is no reason to wait any longer...I'm dieing to get this rolling.

Those who have not posted a character go ahead and post moves for your character. much of the beginning will be character driven not combat.
A.
 

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Argent Silvermage

First Post
O`Assis is a human (lizard) cleric of good and water.

the terrain is rocky desert. think Arizona

It's not clear if there are any distinct seasons. this is like summer in the day and winter at night.
 


MavrickWeirdo

First Post
Owenston's background, part 3

I was a young dwarf of 23 when I first met an Earth-Healer. His name was Balmon. He was journeying, through the area and came to meet our family. Mother insisted he stay with us, and talked to him all through dinner about what was going on in the mountains. My father was quiet. After dinner, Balmon and my father went for a walk. The next day he stopped to talk with me before he left. I asked what he had said to my father on their walk. He said it was not his story to tell. I asked him where he was going.

“That I can tell you,” he said. “Every Earth-Healer, at some time, must make a pilgrimage to the tainted lands. There they add their healing to the others who went before.”

“How do you do that?” I asked.

“I have not learned enough to use my earth gifts in that way yet. I am journeying to learn the earth and to find my Elemental Focus.”

“What is that?”

“I will show you if I return this way,” he finished.

He did return. His elemental focus was an obsidian disk.
 

Uriel

Living EN World Judge
Vorgune Yellow-Eye

Human (Feral)
Level 3 (1 Druid, 1 Barbarian, +1 ECL)

Alignment:CN

STR 18 +4 (6)
DEX 10 0 (4)
CON 14 +2 (4)
INT 10 0 (6)
WIS 16 +3 (6)
CHA 14 +2 (6)


HP [21] 10+7+4Con=21

BaB +1
Fort +5
Ref +0
Will +5
Init +4
Move 50'
AC: 18 Flat 18 Touch 16.

Speaks Common,Druidic,Sylvan

Feats Extra Rage,Two Weapon Fighting
Rage 1/Day, Fast Movement,
Nature Sense, Wild Empathy,Animal Companion.

20 as Druid, 5 as Barbarian

Concentration 2/+4
Craft-Weaponsmith 4/+4
Diplomacy 0/+2
Handle Animal 4/+6
Heal 1/+4
Knowledge-Nature 2/+2(+4)
Listen 3/+6
Profession-Herbalist 1/+4
Ride 2/+2
Spellcraft 1/+1
Spot 3/+6
Survival 2/+6(+8)
Swim 0/+4

Club + 5 1D10+6* 20/X2Bludgeoning/Slashing
Antler Gore +5 1D10+6 20/X2Piercing
If fighting with both
Club +3 1D10+6
Antlers +3 1D10+2
Javalin +1 1D6+4 20/X2 30' Increments Piercing
w Atl-Atl +1 1D6+4 19-20/X3 60' Increments, Piercng damage.
Sling +1 1D4 50' Increments Bludgeoning

* (possibly +8 if 3.5 Str for two-handed weapons rumor is correct)

Atl-Atl rules from Nyambe African Sourcebook from Atlas Games
Doubles range increments, increases Crit range to 19-20, and
Multiplierto X3. Unfortunately,loading is a standard action,
and using it is move equiv action,thus preventing multiple attacks
in a single round.

(are these OK?No biggie if not.)





Massive Bladed Club (sharpened stone imbedded) 1D10, Crushing or Slashing.
Leather Armor,festooned with bits of bone, teeth, claws and feathers.
4 Javalins (obsidian headed)with Atl-Atl
Sling. bag of 16 stones
Sack with dried fruit and nuts
water skin (nearly empty)
flint and wood shavings, (firestarting kit)
Oiled wrags and small knapping tools for weapons care.
Quarter-Staff decorated with bones, tiny bits of archaic matter and antler.
Large leather satchel, smaller pouches (3 of them)


Yrgo, Camel Animal Companion (Dun with yellow eyes flecked with blue).
Large Animal HD 3 HP 19 Init +3 AC 13 Speed 50'Attacks Bite +5 1D4+6
Scent Feat Listen +5 Spot +5
yrgo is a Dromedary (1 Humped Camel)

Still unsure as to AC bonuses, the 3.5 revisions say 'refer to sidebar ',er...
(I love Camels, woohoo for 3.5 including them!)




Spells 3 Orisons, 2 First Level.<Regains spells at Dawn>

Current Spells:
<0> Purify Food & Water,Create Water,Detect Magic.
<1> Calm Animal,Cure Light Wounds.


Vorgune is a moody man, massively muscled (standing some 6'5 and weighing close to 300 pounds), possessing grey-black stag antlers and cloven elk's hooves. Vorgune has tapered pointed ears as well and his beard is rather 'goat-like.
Vorgune encountered Yrgo shortly after entering the Desert and the feral has taken fastly to this new friend, his old Companion (a Wolf) slayed by the Wyrm as they fled the Mountains.
 
Last edited:

Uriel

Living EN World Judge
The Feral Druid...
 

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Thels

First Post
Should have posted this earlier, apologies for that. It's not so much as a history background as an insight into the mind of Krit Ka. I tried giving him a little of an insectoid hive structure.

Krit Ka was always destined to be in the Warrior Kaste. When he grew up, it's the only thing he felt like doing, learning the combat arts and defend the tribe. He received a little training from the other warriors in the tribe but soon started training himself, trying to learn new moves. When Krit Ka isn't foraging he can usually be found training himself the skills of martial combat. If the tribe has need of people performing a certain task, Krit Ka will attend, trying to perform it as fast as possible, so he can return to his training.

He simply strives for a perfection of moves, but knows that there will always be better moves, so he will train until the day he dies. Combat is only an application of his training. Krit Ka doesn't strive towards combat, though he won't avoid it either. He does not feel the need to show his skills to others. He knows his own skills, and that is enough. However, he won't hesitate to jump into combat if that would aid the tribe, even if that means risking his life, which he calculates in as one loss to the tribe, nothing more. His own life is not worth more than that of anyone else in the tribe.

Krit Ka is unsocial, only talking when needed. Though it seems he cares only about his own training, he does care about the tribe. The various races don't hinder Krit Ka, he looks at them like Kastes. Each race has his own meaning, his own use to add to the tribe. There are some races he can't find the meaning behind, but that doesn't bother him either. It's not in need for him to see that. Others will probably know their use.

When his parents died, he took note of it as two losses for the tribe. Somewhere in his mind he knew that these two were responsible for putting him on the world, but that didn't make them special in his eyes. His feelings for them were just like the feelings for any other person in the tribe that passed away. Which is rather little. Individuals will come and go, like Krit Ka will someday go, but the tribe will continue.
 


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