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ZEITGEIST: The Gears of Revolution

Critically acclaimed adventure path available only to Silver and Gold subscribers. Pathfinder and D&D 4E versions.

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Unofficial German fan-made translation of parts 1 to 5 of the Zeitgeist Player's Guide, 5e version
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ZEITGEIST #13: Avatar of Revolution (Pathfinder RPG & 4E) Morrus
Welcome to the thirteenth and final adventure in the ZEITGEIST adventure
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29
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ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder RPG & 4E) Morrus
Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! The End Has Alrea
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153
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ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG & 4E) Morrus
Welcome to the eleventh adventure in the ZEITGEIST adventure path! The World is Falling Apart Aft
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102
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ZEITGEIST #10: Godmind (Pathfinder & 4E) Morrus
Welcome to the tenth adventure in the ZEITGEIST adventure path! [B]An Age of Reason. An Age of Da
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125
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ZEITGEIST #9: The Last Starry Sky (4E & Pathfinder versions) Morrus
A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the kin
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314
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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder) Morrus
557 pages - five adventures! For EN World silver subscribers! The first act of the critically acclai
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9
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ZEITGEIST NPC Face Cards Morrus
120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC
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132
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ZEITGEIST #8: DIASPORA (4E & Pathfinder versions) Morrus
Welcome to the eighth adventure in the ZEITGEIST: The Gears of Revolution adventure path! Wherein
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308
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ZEITGEIST #7: Schism (4E & Pathfinder) Morrus
On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavil
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336
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ZEITGEIST Add-on - Crypta Hereticarum (4E & Pathfinder versions) Morrus
Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that t
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155
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ZEITGEIST #2: The Dying Skyseer (4E & PATHFINDER) Morrus
The second adventure in the ZEITGEIST adventure path
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158
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ZEITGEIST #4: Always on Time (4E & Pathfinder) Morrus
The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of
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134
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ZEITGEIST #1: Island at the Axis of the World (4E & Pathfinder) Morrus
In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuil
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ZEITGEIST #3: Digging For Lies (4E & Pathfinder) Morrus
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The part
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175
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ZEITGEIST #5: Cauldron Born (4E & Pathfinder) Morrus
A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homela
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132
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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E & PATHFINDER) Morrus
The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, a
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164
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