Search results

  1. A

    Please rate Throw Anything

    It's come in handy a few times when I've used it with a Halfling's thrown-weapon bonus. It might also be nice for a fighter type, who gets lots of feats. Otherwise, it doesn't seem all that useful to me. But I do agree with the fun factor! :) -AK
  2. A

    Need a statistic major's help here...

    But then you wouldn't be able to tell your d4 from your d100, and would fail a LOT of percent checks. You could put BOTH numbers on each face of the die, in different colors... then you could use your d100 for d4 OR d%. Heck, let's get a great big d100... put the numbers 1 thru 4 on all the...
  3. A

    Greater Magic Weapon stacks with "Normal" magic weapons?

    Re: Quick question GMW+3 cast on a +2 Flaming Sword would make it a +3 Flaming Sword. Flaming is not an enhancement bonus on attack/dam rolls. -AK
  4. A

    Persistant spell

    Shard - Thanks for coming to my defense. Pendragon - No sweat. It's a long list, I don't figure everyone made it to the bottom. :o Lucius - The level increase imposed by the feat was already mentioned in not-Sean's post, the second in this thread. Also, instead of filling high-level spell...
  5. A

    Persistant spell

    Arcane spells eligible for Persistent Spell feat: univ 0 Detect magic, univ 0 Read Magic, illus 1 Change Self, div 1 Comprehend Languages, div 1 Detect Secret Doors, div 1 Detect Undead, trans 1 Expedious Retreat, abjur 1 Shield, trans 2 Alter Self, div 2 Detect Thoughts, illus 2...
  6. A

    Does a Death Ward Protect against Phantasmal Killer?

    Dan... are you listening, Dan the Pie-man? Corwin wants to punish WOTC Customer Service. TAKE AWAY THEIR COOKIE! Why am I the only one who loses their cookie? It ain't fair. -AK
  7. A

    Does a Death Ward Protect against Phantasmal Killer?

    Dag nab it, Artoomis! That's how this goshawful thread got started! You're feeding the trolls, y'know. Dan... take away his cookie. -AK
  8. A

    Can a spellcaster choose to do less?

    From the SRD... There ya go. -AK
  9. A

    Does a Death Ward Protect against Phantasmal Killer?

    Aww, man. I gave myself a headache and I lost my cookie. :( It's a cruel world.
  10. A

    Does a Death Ward Protect against Phantasmal Killer?

    It's pronounced differently, too. Noun: AF-fect. Verb: af-FECT Dan's right. If you ain't talkin' psychology, "affect" is a verb. Just to confuse the issue... "effect" can be a verb, too. E.g., "to effect a change...". Soooo... The effects of your attempts to effect the proper use of...
  11. A

    Move Silently Question

    That's not a rule, though. Use the appropriate basis for the circumstances, depending on whether the movement is attempted in- or out-of-combat. Once again, you're equating "normal speed" with "walking movement". This does indeed incur inconsistencies. If you equate "normal speed" with a...
  12. A

    Move Silently Question

    The word "walk" is also NOT in the "move silently" skill description! We have a PHB quote, "Characters generally don't walk in combat: they hustle or run". Yet you are absolutely resolute in your insistance that "normal speed", even in combat, means walking, while this quote is obviously...
  13. A

    Move Silently Question

    Already answered, several times. "Movement and Distance" table, SRD and PHB. Someone whose normal speed is 30 ft can walk/hustle/run for 30/60/120 feet per round (there's your "time involved"... one round). If this person is restricted to half their normal speed, which would be 15 ft, see the...
  14. A

    Move Silently Question

    Well, okay, speed is the absolute value of displacement per unit of time. Real-world physics will get you in trouble every time. The move-silently penalty refers to a players speed. This is a statistic on the character sheet. For this discussion, we've been using an example speed of 30 feet. A...
  15. A

    Move Silently Question

    This can be easily reconciled by noting that the move silently skill restricts SPEED and not MOVEMENT. "Sneaking" (moving silently) is done during a characters movement, be it walking or jogging. You're still confusing movement with speed. The math works fine... if you halve the speed. My...
  16. A

    Move Silently Question

    Your "normal" speed is your base speed. Moving at your "normal" speed allows you to walk/hustle/run for 30/60/120 feet per round. Moving at half your "normal" speed allows you to walk/hustle/run for 15/30/60 feet per round. Moving silently without penalty allows you to move at half your...
  17. A

    Move Silently Question

    This restriction is applicable to the characters' speed. Not their walking distance, not their hustling distance, not running distance... their speed. If a character's base ("normal") speed is 30 feet, moving silently at no penalty reduces his speed to 15 feet. From the infamous Movement...
  18. A

    Duck Season, Wabbit Season, Actually its...

    Nope. There's rules for wands, and rules for magic weapons, and they're different rules. The item in question is a spell storing weapon. Of course not. The ITEM was created as a wand, so you apply the rules for the spell level stored in a wand. If you decide to craft your want into a magic...
  19. A

    Move Silently Question

    The way I see it... you move silently at half-speed for the movement portion of your round. Then you move silently at half-speed again for the action portion of your round. I don't see anything wrong with allowing that. -AK
  20. A

    Tying someone up?

    Sounds to me like a ranged trip attack, in the manner of a whip. I'd assess a -4 for non-profficiency... maybe offset some of the penalty with "Use Rope" skill, if appropriate. Or increase the penalty in accordance with the victim's "Escape Artist" skill? If the trip succeeds, then a grapple...
Top