• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

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  1. Arc

    Experiences with the Artificer Class?

    If decently optimized, the artificer is crazy borked powerful. If a player comes to the table with an artificer past 7th level carrying more than one wand of scorching ray, be very, very worried. Like, > 36d6 damage / round worried. I played one for a while, it was plenty fun. I could kill...
  2. Arc

    Dealing with powergamers

    Is he having fun? Is his wife having fun? Is their fun detracting from the entertainment of the rest of the group? If the first two answers are yes, and the last one is no, then I can't see any problem. Just because his playstyle is different doesn't mean that it's wrong. Let him be a bit...
  3. Arc

    Warlocks...how do they play?

    Going for a full casting Psionic class might not work the best with Warlock (well, maybe Ardent for the way it gains powers off of ML), but taking Psionic feats certainly works well. Greater Psionic Shot, along with Psionic Meditation, can boost your damage output by 4d6 per round, and nifty...
  4. Arc

    are u guys killing farm animals?

    As far as joke encounters with wildlife go, I think I've got the best/worst. Mind you, this was around the time the meme was taking off, so it was decently well received. The party is traveling through a forest, and runs into two dire badgers, which they dispatch easily. Later that day, they...
  5. Arc

    Problem of math

    As far as the long vs short travel goes, consider using a semi-Newtonian acceleration system, but with a higher order polynomial instead of quadratic equation. For example, if your ship accelerates at 1.25 au/day^3 under the formula x = at^3, .5 au will take 1.2 days (accelerate for .25 au...
  6. Arc

    The problem with Binders

    I've had great success with a Bard / Binder / Anima Mage multiclass build. Naberius makes him a diplomacy monster, and adding either Dahlver-Nar or Malphas make him semi-effective in combat (well, more effective than a bard, which isn't saying much). I find the binder doesn't really shine on its...
  7. Arc

    Kitchen Sink Settings

    My DM treats most campaigns in the "kitchen sink" manner, for which I'm thankful. Being able to chose from (almost) every WotC book means I can come up with quirkier character concepts that are still mechanically effective. A bard that doesn't suck? Check (bard / binder). A dagger user that can...
  8. Arc

    Obvious player things that modules often don't get

    Our initial party for the Whispering Cairn was composed entirely of dwarves. My character, a fighter/wizard going towards Runesmith, had max ranks in craft(stonemasonry) and appraise. The eventual bonuses after all modifiers were fairly high (greater than +10 for both, iirc). My DM had a field...
  9. Arc

    How do you like you psionic flavor?

    Most of the psionic characters I play are psionic warriors, so it's not so much "powers of the mind" as it is a wuxai inspired inner strength. Walking on walls, moving faster than humanely possible, strengthening ones body, etc. It works pretty well, and is probably the easiest sort of mechanic...
  10. Arc

    Best Archer Build?

    Targeteer, along with most of the other fighter variants in Dragon 310, is so bloody broken it's hardly worth talking about. Dex to damage simply breaks an archer, as it removes the heavy MAD that tends to hinder ranged builds. The other goodies that come with the class are just icing...
  11. Arc

    What protects against ability drain?

    Naberious, a 1st level vestige from Tome of Magic, gives fast healing 1 for ability damage, and 1/hour for ability drain. It's not preventative, but it sure helps for recovery. Only 1 level of binder required for a whole day of use :)
  12. Arc

    EN World New GMs, players, read the first post in this thread! (updated 5/21)

    I'm looking for a mid level 3.5 game, Eberron would be sweet. I prefer the higher end of the power curve over low magic/low power styles, but I don't want to break the game - just powergame to make unique character concepts effective. I study engineering, so the numbers game in 3.5 is really...
  13. Arc

    Marshal: Who likes this class, and why?

    The Marshal, to me, is only a good dip class - just enough to learn a minor aura or two. Paladins and bards can get great use of some auras because of their already high cha. For everything else... the class isn't that great. I'd never consider playing it straight, or even taking multiple...
  14. Arc

    Are high attributes more fun then low attributes?

    I like to see 3.5 as a tactical wargame ruleset hidden inside of a roleplaying game. I prefer the roleplaying part, but I can't deny that I enjoy the numbers game hidden inside. High stats and a powergamed build make it much easier for me to make a unique character concept be effective at his...
  15. Arc

    Oh No! Sharpie on the Battlemap!

    I've always used a regular dry-erase pen over the Sharpie - both wipe right off, and the dry-erase doesn't seem to suffer any damage. When drawing permanent structures, or maps that I don't want smudged/accidentally erased, I'll do it in Sharpie, and put non-permanent bits over it with a dry...
  16. Arc

    when there is no other way than online

    I've been playing in an online campaign run by demiurge1138 for the past two years, and it's gone swimmingly. We use IRC for dialogue, actions (/me does XXX), and combat. A seperate client running an excellent dicebot (the Standard version is preferable to the D&D version, imho) makes combat and...
  17. Arc

    How Hardline a DM are You?

    It's hard to classify my DMing as either style, really. I run brutal combats, play enemies intelligently, and generally make combats with the players as challenging as possible. If I build an NPC, he/she/it will be fully-optimized, because I expect the party to be. If I design a trap, there's no...
  18. Arc

    Most ludicrous gaming rumors?

    One word: Prey
  19. Arc

    What kind of a character builder are you?

    I tend to focus first on developing a cool character concept, history and persona - and then I min/max it to be as optimal as possible. Most of the time, that means 2 base classes and 1+ PrC's (planned, at least). Sometimes, it just means single classing with a few well selected feats...
  20. Arc

    Shooting without provoking AoO

    Combat Archery, from the Epic Level Handbook, or the SRD.
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