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    D&D 4E Is there any D&D 4th computer game?

    It's not that the mass market doesn't care about Western turn-based RPGs, it's that almost none of them are made anymore, and none of them have decent budgets. It's a chicken-and-egg sort of problem. The PSP D&D game sold poorly, but that's because 1) it was bad, and 2) most PSP games sold...
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    D&D 4E Is there any D&D 4th computer game?

    Where are you guys getting the idea that turn-based games don't sell, exactly? Final Fantasy? Dragon Quest/Shin Megami Tensei? Dozens of successful web-based/social network games? Pokemon, which is about as mainstream as you can get? Lots of the top-selling RPGs are turn-based. Let's be...
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    Why is it so important?

    Personally, I prefer most of my strategic decision-making to occur in the battle, and not before the battle. That means smaller prep times and more opportunities for clever, on-the-fly improvisation.
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    A simple, brilliant fix for the Monk

    Thanks for the great analyses, Arkhandus and eamon. I'd just like to add that I've found that fighter-types' deficiency in abilities compared to a fully-blown Strength Monk isn't too significant at later levels; party casters, along with items that permanently grant abilities like flying or...
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    A simple, brilliant fix for the Monk

    Just wondering if anyone happened to use any of the suggestions in this thread, and how they worked out. I've been using the 10-point Mastery of Self as I posted above, and it's worked really well for my games (which admittedly are more combat-heavy than average, I expect). Monks are now much...
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    Hasn't D&D become even more fun lately?

    I currently enjoy the game more than at any point in the past (taking out the effects of nostalgia, seeing the rules for the first time with a fresh youthful perspective, and so on). My group plays very combat/tactics heavy campaigns; as such, D&D 3.5 is easily the best version of the D&D rules...
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    Psionics: Worth adding in?

    Thanks, everyone. After reading your suggestions, and the SRD rules, I am very interested in adding psionics, despite the potential challenges of integrating and balancing them. Many of the powers are very, very cool, and combined with the general flavour of psionics and the customizability of...
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    Psionics: Worth adding in?

    I'm thinking of adding in the psionics rules to my fairly combat-heavy, social-interaction light 3.5 campaign. Are the psionic classes balanced and interesting? Are they outshined by wizards or clerics? In a three or four person party, is it good option to substitute a psionic class for one of...
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    A simple, brilliant fix for the Monk

    Thanks for that analysis, Paraxis. That monk does seem quite good, but isn't it still inferior to a straight Fighter in raw combat ability? Don't forget the fighter's better armour, hit points, shield use, feats, and, most importantly, the fighter-exclusive Weapon Specialization feats, which add...
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    Suggestions for Tweeking the Bard?

    This change expands on szilard's suggestion, and sounds pretty radical and overpowered at first, but it's worked very well for our campaign and made the bard a more flexible, powerful class: Bards know every spell on their list. They no longer have to pick "spells known" like a...
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    A simple, brilliant fix for the Monk

    One more thing--some people have commented on the somewhat aesthetically unpleasing and lumpy progression of getting each ability score boost. I've made an attempt to change that below: --- Mastery of Self (Ex): The monk's training has allowed him to hone an aspect of himself to a higher level...
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    A simple, brilliant fix for the Monk

    Thanks very much for the comments, everyone (and sorry for taking so long to reply; I was out of town). A common suggestion seems to be to implement a mechanic to force the monk to diversify his ability scores a bit, rather than dumping them all into one stat. This is a good suggestion...
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    A simple, brilliant fix for the Monk

    Thanks for your comments (and yeah, I was kidding about the brilliant part :D ). I'll definitely consider changing the bonus to an unnamed one...I'll probably avoid changing it to an inherent one because I want the monk's bonus to stay completely unique in the world of D&D, for both flavour and...
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    A simple, brilliant fix for the Monk

    Assuming, of course, that you find the monk underpowered overall, and that a similar solution to hasn't been proposed before, and that you actually think it's a good idea. :D Here it is: (NOTE! THIS POST IS OUTDATED--CHECK BELOW FOR MY UPDATED HOUSE RULE) --- Mastery of Self (Ex): The monk's...
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    Anybody play MOO3 AFTER the big patch?

    The game is still pretty much worthless, even with the patch. Also, I believe there was a subsequent fan-made patch, but it also didn't do enough. The core gameplay of MoO3 is just too flawed. Patching it is like trying to spray deodorant on a pile of dog feces.
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    D&D 3E/3.5 Change to 3.5 Edition Monks

    Yeah, sorry if I wasn't clear...my proposal would mean a monk would get a stat point at Monk level 2, then 6, and so on. So a character who already had, say, a level of fighter then took monk levels wouldn't get their first stat bonus until level 3. I proposed the stat bonus mechanic because I...
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    D&D 3E/3.5 Change to 3.5 Edition Monks

    Any other comments? Is this change too good for monks, not good enough, not in the spirit of monk-ness?
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    Thoughts on summoning

    I would say the spells are perhaps underpowered at 1st level, but at 2nd level with 2 rounds duration they are very useful...especially Summon Nature's Ally I, since you can summon a full-fledged wolf. Remember, while the monster is inflicting damage it often also absorbs damage meant for party...
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    D&D 3E/3.5 Change to 3.5 Edition Monks

    Although the 3.5 edition monk has been improved in flexibility, I still think the class is weak in terms of power and overall usefulness to the party. The main reason seems to be high stat-dependency. So, I was thinking about a simple solution: in addition to the ability score increase a...
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    Summon Nature's Ally vs. Summon Monster

    Whoa...it looks like D&D 3.5 made druids' Summon Nature's Ally spells a great deal more powerful than the standard Summon Monsters. Example: SNA II vs. SM III--both spells can summon a black bear, but the wizard one is a spell level higher. This same pattern seems to hold throughout most levels...
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