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    Warshaper immunity to criticals.. unfair?

    Thanks for the input guys. Great advice all around. I do agree that the warshaper prestige class (along with master of many forms) is over powered, and has the potential to be abused. But the same can be said for a range of other classes. It really comes down to making a compromise between...
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    Warshaper immunity to criticals.. unfair?

    I can see your point, but remember that NPCs follow the same rules our characters use. I agree that the games should be a team effort with all players working together. But what I'm facing is one of those players who wants to change the rules to give him that extra edge. Immune to criticals...
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    Warshaper immunity to criticals.. unfair?

    Great. That's a nice rule driven solution. Thanks for the info.
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    Warshaper immunity to criticals.. unfair?

    The distinction being made is that undead, constructs, oozes, plant creatures, elementals, and similar are essentially immune to criticals, but there are ways around that 'immunity' with help (spells from companions and magical items). With the warshaper, it's a blanket (true) immunity. One that...
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    Warshaper immunity to criticals.. unfair?

    I've had a bit of a disagreement with a player who's looking to take over DMing for a time. He favours a Rogue, I favour Druids. The issue we're having is whether the Warshaper prestige class immunity to critical hits is unfair. The disagreement is really over whether it's fair that a Rogue...
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    Items in shop; everything or a limited selection?

    I took a look at that blog, and made a post to it. For the sake of completeness (and the effort it took to write it), I'll post it here too: I'm think you're making one fatal flaw with your 'no magic shops' spiel. But several others as well. Comparing the fantasy world population to the real...
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    Items in shop; everything or a limited selection?

    Sorry, I wasn't directing that comment any any particular person, but more as an effort to avoid hot tempers over differing opinions. As for the shops providing items that power players shouldn't have.. I have in the past, not told of specific items that have shown up (in shops as well as...
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    Items in shop; everything or a limited selection?

    I think this sums things up nicely. We're here to talk about methods for the sale of magic items; and the limits of those methods. I was trying to avoid a debate on whether the player was reasonable/unreasonable in the expectations (our views should be obvious by him asking and me posting...
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    Items in shop; everything or a limited selection?

    Fair enough.. but I still see the 'retired adventures, guilds, curio shops, etc' combined as being similar to a 'magic shop' that shortens or makes gameplay easier. No need to make the characters act out going to each individual seller when they could just buy from the one easy source... or...
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    Items in shop; everything or a limited selection?

    But the players get gold during their encounters? How are they going to spend all their cold (not so) hard gold if not on a vast array of magic items? :) Or do you (or the games your referring to) have alternative methods for wealth dispersion; maybe a player owned castle, or multiple wives...
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    Items in shop; everything or a limited selection?

    I've been soaking up the different ideas in here trying to make sense of it all. The idea of having magic shops or having players roll through search and acquire checks to find specific items (or to find someone to make the item) both seem quite similar to me now... the only difference is the...
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    Items in shop; everything or a limited selection?

    Great points Foxworthy. I really appreciate the different view on things. I never considered that there isn't/shouldn't be magic item shops. I guess I gathered the idea of magic item shops from the games like baldur's gate and neverwinter nights that incorporate them. But having the players...
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    Hit multiple targets with full attack

    Thanks for the response. I was thinking about letting the players get away with the option.. but now I wont :)
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    Hit multiple targets with full attack

    I think I read/heard somewhere that you don't have to take your attacks in any order either. Say you had BAB of +15/+10/+5, you could take your +5 against the orc in front of you, hoping to finish him off easily, use your supreme cleave to take that 5' step to bring you close enough to a hill...
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    Opinions about Raise Dead, Resurrection, Reincarnation...

    We have a rule in our game that suggests that a natural 20 (as usual) is a critical threat, another 20 is a serious critical threat (loss of limbs / wounding), another 20 means a Fort save or die, another 20 means they implode on impact. It's all a bit tongue-in-cheek, but it gives the players...
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    Items in shop; everything or a limited selection?

    I don't think I came in here with the intention of having people change their game play. Initially to get an idea of other peoples thoughts, and then to defend my methods.. but I don't think anyone here is doing anything more than explaining how other peoples system wouldn't work within their...
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    Opinions about Raise Dead, Resurrection, Reincarnation...

    I think the distinction here is that people still age.. I've always thought that the idea of resurrecting someone doesn't mean they suddenly get a new and young body; they get the old body back with the same life expectancy. One difference I noticed between 2e and 3e=3.5e was that there aren't...
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    Magic item that puts a stat at 18

    Some of the old style girdles of giant strength items gave a straight strength value; dependent on the type of giant; hill, fire, cloud, etc. Never did see any similar items for other abilities.
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    Items in shop; everything or a limited selection?

    How about you turn it about and suggest that your players should take feats in magic item creation to create items (and spend XP) for everyone else in the game... if they get upset about the suggestion, then maybe you'll have taken one step in understanding why it's unreasonable to expect that...
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    Items in shop; everything or a limited selection?

    Truth be told.. I allow my players the option to have the base classes as per the players hand book; it is their handbook so to speak. Regarding magic items and monsters, I ask that the players not look at the books. This will likely be a contested concept within the boards for several...
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