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    Hybrid Class Names

    There was a thread on this in the wizard forums a while ago and here's what they came up with: Playable Hybrid Classes: Artificer/Bard: Factotum Artificer/Swordmage: Gentleman Adventurer Artificer/Warlock: Gunner Artificer/Wizard: Tinkerer Assassin/Avenger: Zealot Assassin/Monk: Ninja...
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    Game Fundamentals - The Illusion of Accomplishment

    You want to know why people are asking for proof? It's because you claim there's a trend in gaming towards instant gratification. If there isn't actually a trend towards instant gratification gaming then you're trying to solve a problem that doesn't exist. That would be a somewhat silly thing...
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    D&D 3E/3.5 Finally got a 4E cleric to feel like 3.5

    That's true, it probably does go overboard with the healing and as he levels up and gets access to better healing some of the less effective ones can be retrained out. And I was probably overcompensating a touch for having only 1 healing word. Of course the groups I play with usually have the...
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    D&D 3E/3.5 Finally got a 4E cleric to feel like 3.5

    Hey, your idea sounded kind of interesting so I just threw together my own version of hybrid Cleric/Paladin and figured I'd post it and maybe give you another view. ====== Created Using Wizards of the Coast D&D Character Builder ====== Hybrid, level 11 Longtooth Shifter, Cleric|Paladin...
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    Quick! I need a small treasure trove in two hours!!!

    Well here's a quick list I just came up with: magical +2 leather armor - lvl 6 - PHB - Your group seems leather armor centric and you cant go wrong with generic +2 magic armor. +2 armor of resistance - lvl 7 - AV - Give them a resist that will at least occasionally come up and they'll probably...
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    What Edition to use 3!

    I'd say 3rd editon/Pathfinder would be the best fit for a proper Bluemage. Considering how the monsters are built using generally the same rules as the PC's and their abilities usually function just like a spell, giving the player monster powers really wouldn't be that much different than...
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    Items with always active properties held in off-hand with shield

    I'm gonna guess you don't own Adventurer's Vault because Defensive is, in fact, an enchantment.
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    Race Elimination Round 4!!!

    I second this motion. But let's be honest, they were not going to be eliminated this round. I know it's disappointing but don't worry, one day soon they shall earn their place in the loser's circle. A very small portion of the loser's circle. Then again, you could make the arguement that...
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    Magic Items! Quick!

    You didn't give us a huge amount of information but here are some probably decent picks: Level 4: Casque of Tactics (AV 1) Level 4: +1 Acidic Weapon (Heavy Blade, Light Blade, Spear) (AV 1) Level 4: +1 Dark Leaf Armor (Cloth, Leather, Hide) (PHB) Level 5: Couter of Second Chances (AV 1) Level...
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    Non-AC Defenses

    Why not? All most people are getting out of pumping their off stat is a tiny boost to a NAD. Instead of boosting that I can put that boost into a primary or secondary stat and get a relatively larger boost. You're not going to be any good at that last stat anyway like Runestar said. Might as...
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    How meticulous can the planning be in a six-second combat round?

    I think you pretty much answered your own question there. Why would anyone prefer group decision making? Because it helps you from going through with your original crappy plan. I mean, yeah, who would go through with their original plan when it sucks? That seems like a pretty logical reason...
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