The D&D game is filled with magic. You can't turn around and not find things with magic. So if some DM decides to try and create and run a "low magic / no magic" game, they have to go out of their way to work out how to accomplish that. And if they can spend all that amount of time trying to figure out how to turn 5E into a "low magic / no magic" game... I do not think it is wrong to suggest that they spend an equal amount of time working out themselves how to do that with screwing everything up. So no, I do not think it is imperative that the game itself spend a whole bunch of page count "giving advice" on how to avoid the pitfalls of a game style that it was not built for... it is up to the DM who is going to "mod" their game to figure out how to do it effectively.
If I want to turn my mini-fridge into a "kegerator", I certain can... but it's silly to think the refrigerator manufacturer needs to include the instructions on how to do it. No, * I * need to take the personal responsibility of learning how to do it or talking with other people who have already and get advice from them... and go into it fully expecting to possibly screw things up if I've never tried it before.