Yaarel
🇮🇱 🇺🇦 He-Mage
Or Putin Russia!As long as you're in Soveit Russia??
Or Putin Russia!As long as you're in Soveit Russia??
That's exactly my idea, only expressed less mathematically elegantly.I would rather refer to "level" as the base metric for anything relating to it and to advancement.
With magic items, it makes sense to refer to a tier, since the items are a bit more flexible, but certain magic concepts (like at will flight) feel more appropriate after reaching a particular tier (such as 9−12).
Say a character is level 11. This character is in the Master tier for levels 9−12.
• The character can only attune one magic item of tier 9−12.
• All other magic items must be of a lower tier.
• Any magic item of a higher tier is unattunable (unless a DM says otherwise because of artifacts and similar).
No, in Pathfinder 2 the rule simply is "you can never invest in more than 10 items at any given time".I think attunement points can work too. Apparently Pathfinder does it this way.
Sure, but again, don't assume every player will find it worth the hassle to maintain more than one loadout.If for some reason there are players who find an hour to be prohibitive, perhaps attuning a magic item that is from a lower than current tier, only takes a 10 minute ritual to attune.
Should I guess your train of thought goes...: you can attune more if you use more equipment... you use more equipment if you're a martial and not a caster... martials deserve more attunement slots than casters... hence lets' link attunement slots to equipment!It's also possible (and probably an improvement) to unlink it from an autoscaling value like prof bonus & link it to something like equipment or equipment + possibly class.
Removing options and paring all fantasy down do 'spellcaster magic'?Of course, Pathfinder 2E learned very little of what made 5E so successful and why it is widely seen as a huge upgrade over 3E (and PF1).
I played PF2 extensively. I analyzed my misgivings with the edition exhaustively. It's a long list - PF2 was an extremely frustrating experience: they did several things right, but oh so very many things went wrong.Removing options and paring all fantasy down do 'spellcaster magic'?
No I detest that italicized suggestion & sigh every time that kind of thing gets suggested.Should I guess your train of thought goes...: you can attune more if you use more equipment... you use more equipment if you're a martial and not a caster... martials deserve more attunement slots than casters... hence lets' link attunement slots to equipment!
everyone should have equipment they need, that doesn't mean that everyone needs the same equipment or that some classes & builds should be more equal in their allotment simply on the basis that they might "use more". On that note though the "possibly" is because I'm not sure how I feel about the artificer getting more as they do because they pretty much have magic items as a class feature & it's really just letting them use said class feature.Problem is, it isn't universally true that "more equipment" leads to "deserves more attunement points".
I can think of a few ways that "this criteria" could be interpreted but don't think it really matters because it seems we mostly agree on a lot of things. When it comes down to the broad strokes high level* overview this whole redesign attunement tangent seems to start with something of an unstated "Imagine if monsters were redesigned for PCs needing magic items & magic items were completely redesigned for an entirely new role how cool that would allow a redesigned attunement could be". The part that's really odd to me is that it seems to be an effort to avoid discussion of the first two steps and efforts to mention them get diverted into alarm sounding about christmas trees & recklessly adding too many magic items to PCs.The game simply isn't designed with this criteria in mind, so if it feels right and balanced, that is probably more due to chance than anything else. And let's not base design balance on chance.
Sure, me tooAnyway, I would much rather keep the default assumption "every character deserves the same number of attunement slots" because it's so simple and straightforward. Better then to solve the martial/caster imbalance by simply adding more and better martial items than caster items.
Okay so what did you have in mind?No I detest that