If you cast spells from the wizard list, you are effectively a wizard. Maybe you should have studied harder.If you have Sorcery Points, you are effectively a Sorcerer, you are pure blood and deserve Power.![]()
If you cast spells from the wizard list, you are effectively a wizard. Maybe you should have studied harder.If you have Sorcery Points, you are effectively a Sorcerer, you are pure blood and deserve Power.![]()
If you cast spells from the wizard list, you are effectively a wizard. Maybe you should have studied harder.
Or, you've figured out hacks.You use your sorcery points to improve your spells. You are effectively a Sorcerer who study wizardly.
Its harry potter.
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If you have Sorcery Points, you are a sorcerer, pure blood.Or, you've figured out hacks.
I personally would have preferred they not publish feats that allow such quasi-multi-classing, myself, but it's really hard to argue that a character with 20 levels of wizard isn't a wizard.
You be you, though.
As I said, I find it easier to allow players to define their own characters.If you have Sorcery Points, you are a sorcerer, pure blood.
I don't care about your world.As I said, I find it easier to allow players to define their own characters.
And on my world, sorcerers aren't born, they're accidents.
Or, you can hack your magic, because you've spent long days and weeks and months and years figuring out how magic works, unlike the idiot savants who were (in some cases literally) struck by lightning.So, if you have a Sorcery Points, you are an accident.
The former is entirely dependent on world-lore, though it's mentioned as a possible path (not the only one) in the books.Sorcerers are born with their latent power, if you somehow had access to Sorcery Points, you are effectively a Sorcerer.
If at any point in your career, you have raised Sorcery Points to use, you are a Sorcerer.Or, you can hack your magic, because you've spent long days and weeks and months and years figuring out how magic works, unlike the idiot savants who were (in some cases literally) struck by lightning.
It's pretty clear that with those feats, things like "sorcery points" and "superiority dice" and "invocations" and "fighting styles" have been to varying degrees divorced from class. As someone who's played, run, and enjoyed systems where characters weren't defined by classes the way they are in D&D, I'm philosophically OK with that.