Zio_the_dark
The dark one :)
So, please write all your spell choices for each level and each spell swap as per the sorcerer ability when leveling up. From level 1 to 20!
Its great.In fact, I will take the first 6 murder hobos submitted, characters can be built using any WotC published rules, no UA. Characters must be 10th level, Multiclassing is allowed. Further character may choose, 1 Very Rare, 1 Rare, 2 Uncommon and 3 Common magic items. They also have 25,000 GP to spend on regular gear, the unknown wizard paid them half up front, half when they come back.
The game starts with, the sorcerer exits his Fortress and begins a campaign of destruction, the party follows the path of destruction back to the Fortress, What are you doing?
Sure. 20d6 will isually get to 26 damage. Dispel followed by polymorph? Or just straight up polymorph -- 20d6 will get to 56hp more often than not, and 600+ ft is out of range for warding bond. Just pick something like a housecat so the form's hp doesn't mess it up.Do you think we can make a build to make him die of falling damage?
Make a party with all the demigod sorcerer build we get here, it should be enough to defeat a single of them! at 6 against 1 it is an usual encounter difficulty.In fact, I will take the first 6 murder hobos submitted, characters can be built using any WotC published rules, no UA. Characters must be 10th level, Multiclassing is allowed. Further character may choose, 1 Very Rare, 1 Rare, 2 Uncommon and 3 Common magic items. They also have 25,000 GP to spend on regular gear, the unknown wizard paid them half up front, half when they come back.
The game starts with, the sorcerer exits his Fortress and begins a campaign of destruction, the party follows the path of destruction back to the Fortress, What are you doing?
Since the sorcerer has forfeited the fight with Binky and the other two are likely to follow suit, I don't think anyone really cares at this point.We have the Demigod, the lightning Demigod and the Bastion of Law.
Who will be stronger?
No, because you do not have the appropriate number of extra spells of the right schools for levels 4 and 5. At level 4 you only have a single Conjuration spell, which is not a valid replacement for either of the Clockwork Magic Spells, both of which should still be there. At level 5 you have one of the Clockwork Magic spells, Wall of Force, but in place of the other you have Seeming, which is an Illusion Spell and so not a valid replacement for Clockwork Magic's Greater Restoration.This is normal spell know and extra spells together.
You are right. It's correct now.No, because you do not have the appropriate number of extra spells of the right schools for levels 4 and 5. At level 4 you only have a single Conjuration spell, which is not a valid replacement for either of the Clockwork Magic Spells, both of which should still be there. At level 5 you have one of the Clockwork Magic spells, Wall of Force, but in place of the other you have Seeming, which is an Illusion Spell and so not a valid replacement for Clockwork Magic's Greater Restoration.
Once again, when you swap out a Clockwork Magic spell it has to be for an abjuration or transmutation spell of the same level, not higher, not lower.