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D&D 5E 20th level Sorcerer vs the world

Oh, good, Sage Advice is now back to being considered. That puts a stop to the resting for sorcery points without relying on DM fiat:

Don't worry.
Short rest once.
Cast a cantrip. Because It stops a consecutive resting.
Short rest again.
:ROFLMAO: :ROFLMAO:


"Limits on short rests: the number of hours available, time pressures in the story, and monsters interrupting"
 
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Don't worry.
Short rest once.
Cast a cantrip. Because It stops a consecutive resting.
Short rest again.
:ROFLMAO: :ROFLMAO:


"Limits on short rests: the number of hours available, time pressures in the story, and monsters interrupting"
Read the second half, where the GM determines how much effort/time is needed between short rests.

You're back to begging the GM to enable your plan.
 

Not detectable for you. If you see any hostile action, now you are involved in combat.

Nice houserule that would require DM fiat to be implemented at a table. Let's stick to D&D.

"No. Your strategy being to Meteor Swarm at a ONE MILE distance, you can't cover it and stabilize in the three rounds it takes to die (if the Wizard was a PC and not a mere NPC, who don't benefit from death saves)."

I choose the distance I cast, not you. It has 1mile.
1 mile away, but I am not required to be a mile away,

Yes. And, in post #1,235 a debater named Hohige chose:

The Bastion casts Subtle Empowered Meteor Swarm at 1 mile and the fat Wizard is dead.

Are you claiming it's me who posted that and not you?

otherwise I will kill the Wizards and not turn them into statues. You failed.

But wait, weren't you the one who said that Bastion wouldn't be able to see the target from this distance? :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:

I said one can see a humanoid form but certainly not recognize a specific individual or a profession. Killing at one mile, your proposed strategy, implies striking at a lot of other people "just in case".

You may be talking to him, in front of him. He casts Subtle Meteor Swarm and you won't know who cast.

Yes, and nothing more.
 
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Not detectable for you. If you see any hostile action, now you are involved in combat.

The introductory Lost Mine of Phandelver has exactly a description on how it works in D&D in order to help beginners.
The setup is one of an ambush, where a party (the players) are meeting a group of enemies ready to strike. Exactly what you propose.

Four goblins are hiding in the woods, two on each side of the road. They wait until someone approaches the bodies and then attack. This will likely be the first of many combat encounters in the adventure. Here are the steps you should follow to run it effectively : [...]
  • Review the goblin stat block [...]
  • Check who, if anyone, is surprised. The party cannot surprise the goblins, but the party might surprise the characters [...]
  • Use the initiative rules in the rulebook to determine who acts firts, second, third, and so on [...] Any character who is surprised loses his or her turn during the first round of combat (see "Surprise" in the rulebook).

Notice that at this point, nobody, including the goblins, has acted or done anything. Initiative was rolled before the players were seeing any hostile action ; even before the goblins decide to either let an arrow loose or to get into melee or simply flee.

* When the times comes from the goblins to act, two of them make ranged attacks [...]

They only act at their initiative turn, despite the PCs being unaware, up to this point, of the existence of the goblins. Initiative was rolled BEFORE any actions happened. There is no provision that unsurprised characters can't act before the goblins.


It's not difficult. Someone posted the exact question to Sage Advice:

If the target is truly unaware of the attacker, how can he then get an initiative roll at all before the attacker reveals himself?"


Answer:

"In D&D, you roll initiative when hostilities start, even if there are people involved who aren't yet aware of those hostilities. The unaware creatures follow the rules on surprise."
 
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Hohige said:
Jeremy Crawford:
"The nondetection spell hides you from divination magic. True seeing is a divination spell. #DnD"



Nondetection is hidden against divination. By RAW and RAI. Nobody cares about your opinion.

The Commune spell doesn't target or even concern the Cheating One. Whether his name starts with an A isn't pried from his mind, but asked to the god. If you don't care about opinions, why do still try to explain the superiority of a build that is both invalid and unable to defeat consistently unoptimized wizards with reasonable contingencies?

Edit: Same answer with Divination, it doesn't target or concern the Cheating one, it's just asking guidance over "a task" undertaken by the spellcaster and whether it will be successful. It is not displaying anything about the Sorcerer. The only case you could make on this ground is about Legend Lore, which I stressed could only work in a Sorcerer King scenario (where the information would be pulled out of the mind of other people, if it's of legendary significance).
 
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The Commune spell doesn't target or even concern the Cheating One. Whether his name starts with an A isn't pried from his mind, but asked to the god. If you don't care about opinions, why do still try to explain the superiority of a build that is both invalid and unable to defeat consistently unoptimized wizards with reasonable contingencies?
Because Meteor swarm ^^
 

Well, we will see your DM laugh at you for taking initiative against something you cannot see, feel or detect any hostile action.
Worse still, you see nothing, feel nothing and cannot detect anything and simply teleport in fear.
You will still lose XP for explicit metagame. AHahha :ROFLMAO: :ROFLMAO:
You are wrong my guy/girl.

If you think there are a majority of DMs out there, that let invisible or hidden enemies just pick apart their parties because they 'aren't in combat yet' even though their very defenses and preparations are under attack you are just dreaming.

If I did what you are suggesting, and ruled that way, I wouldn't have players anymore.

I think you should find a group, sit down, play something other than a sorcerer and see what the average game of D&D is like.
 

Nice houserule that would require DM fiat to be implemented at a table. Let's stick to D&D.
Yeah. There's an argument the initiative rules in 5E don't handle ambushes particularly well, but the rules are the rules. If you don't want to play by the rules, you can't claim you win. Especially if, when forced to play by the rules, you didn't.

If you think there are a majority of DMs out there, that let invisible or hidden enemies just pick apart their parties because they 'aren't in combat yet' even though their very defenses and preparations are under attack you are just dreaming.
Exactly so, because that wouldn't be fun (at most tables). Getting dropped in an ambush with no way to prevent it isn't fun (for most players, I'd wager).
 

If nobody gets to roll initiative until they detect the enemy, the most popular class will be Assassin, not Sorcerer. Because that is the class whose shtick such a rule would enable.
 

If nobody gets to roll initiative until they detect the enemy, the most popular class will be Assassin, not Sorcerer. Because that is the class whose shtick such a rule would enable.
You're arguing with a guy that thinks the best course of broad utility prepared spell usage is spamming Wish once per day...
 

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