DMG: Minor Wondrous Items
Circlet of Persuasion - 4,500 gp
Slippers of Spider Climb - 4,800 gp
Incense of Meditation - 4,900 gp
Bag of Holding II - 5,000 gp
Bracers of Archery, Lesser - 5,000 gp
Ioun Stone, Dusty Rose Prism - 5,000 gp
Helm of Comprehend Languages and Read Magic - 5,200 gp
Vest of Escape - 5,200 gp
Eversmoking Bottle - 5,400 gp
Necklace of Fireballs IV - 5,400 gp
Boots of Striding and Springing - 5,500 gp
Wind Fan - 5,500 gp
Amulet of Mighty Fists +1 - 6,000 gp
Horeshoes of Zephyr - 6,000 gp
Pipes of Haunting - 6,000 gp
Necklace of Fireballs V - 6,150 gp
Gloves of Swimming and Climbing - 6,250 gp
Bag of Tricks, Tan - 6,300 gp
Circlet of Blasting, Minor - 6,480
This is a cut-out of all the wondrous items for 4,500-6,500 gp from DMG 3.5. A couple highlights for things in this range to improve your combat skills:
+2 to any stat (actually only 4,000 gp)
+1 comp to Archery Attack Rolls
+1 to AC
+1 to Fist Attack and Damage Rolls
Its also good for some magical attacks like:
-1 8d6 fireball, 2 6d6 fireballs, 2 4d6 fireballs, 4 2d6 fireballs
-3d8 ranged touch attack 1/day
-the weak equivelant to Summon Nature's Ally IV 10/week
-Gust of Wind 2/day
And of course utility effects:
- +3 to Charisma Checks
- Continuous Comprehend Languages and Read Magic w/ +5 to Decipher Script
- +5 to Swim and +5 to Climb
- +4 to Open Locks and +6 to Escape Artist
And some mobility effects:
-Spider Climb 10 min/day
-+10 enhancement to Speed and +5 Jump (though speed enhancement turns it to +9 total jump bonus)
-Ability for mounts to cross water or other horizontal surfaces without touching them
Taking that all in stride you could also afford a suit of Adamantine Light Armor, an Adamantine Weapon +1, a suit of Mithral Medium Armor +1, or a double-headed weapon with +1 on either side.
With that in mind, assuming your armor and weapons are covered, the boots are still an awesome buy. They provide a continuous bonus in addition to a large skill bonus. Compare it to a +1 Insight bonus to AC and I think you'll say youd rather have +10 speed (even without the jump bonus). Comparing to 3.5 is nice, but honestly crochety DM that I was I charged 20k for boots of springing and striding (probably on the high side, but I didn't like them. Also, they stacked with flying speeds, so it was useful to have them with the ability to fly).
And finally, I would have no problem with a character wanting to make "Boots of Springing" which provide +10 enhancement to land speed. The cost would be 2,500 gp, IMC.
Technik