GMforPowergamers
Legend
ok, first yes I know items stop at level 30, as do PC levels. this is an Exercise in theory only…in no way am I thinking this is RAW or RAI…
I was thinking though, if you followed the chart in the DMG for tresure parsels as a patern you would start to get level 31 items at level 27...then 32 at 28 and 33 at 29 and 34 at 30. You would as a group at level 30 (end game) have 1 34, 2 33, 3 32, and 4 31...or to put it another way 10 over 30 items for 5 characters...
we then have from EPG:
now imagin you start with a 16 Int, and put all 8 bumps into it...24. That is a +7 mod. So at level 25 you could make a 31st level item...
now what about if you started with a 20, and went demi god...you have a 30 Int +10...at 30th level so you could make 40th level items...
now imagin this every weapon/armor/implment/neck item has a set pattern. So in theory if a +6 vorpal sword was 30th level, then a +7 one is 35th, and a +8 one is 40th...
It gets crazyer...
Belt of Vigar, Belt of Vim, Boots of Quickness, Circlet of Indomability, Gloves of the giant, Iron armbands of power...they all scale by 10s...so at level 6 iron arm bands give +2...level 16 +4...level 26 +6...so if I could make a level 36 item could I get +8???
now then in theory these items are only useable in the end game, and even then are limited much more then any other level of item (and cost way too much)...butwhat do you think would happen if a DM allowed it...would this be going to far...can the system take this?
also what other crazy things would this open up??
Just to add more to this crazy train...the rust monster nightmare has the limit of only destroying level 30 or less magic items...
I was thinking though, if you followed the chart in the DMG for tresure parsels as a patern you would start to get level 31 items at level 27...then 32 at 28 and 33 at 29 and 34 at 30. You would as a group at level 30 (end game) have 1 34, 2 33, 3 32, and 4 31...or to put it another way 10 over 30 items for 5 characters...
we then have from EPG:
Master Crafter: prereq Artificer
benfit: Create magic items of your level + your Intelligence modifier or lower
now imagin you start with a 16 Int, and put all 8 bumps into it...24. That is a +7 mod. So at level 25 you could make a 31st level item...
now what about if you started with a 20, and went demi god...you have a 30 Int +10...at 30th level so you could make 40th level items...
now imagin this every weapon/armor/implment/neck item has a set pattern. So in theory if a +6 vorpal sword was 30th level, then a +7 one is 35th, and a +8 one is 40th...
It gets crazyer...
if it stacks (If I don't know yet without more info) you could make level 42 magic items at level 30... so a Bloodclaw +6 great ace is level 27, so +7 is 32, and +8 is 37...and +9 is 42...Mark of Making — Create magic items of your level + 2 or lower, perform certain rituals
Belt of Vigar, Belt of Vim, Boots of Quickness, Circlet of Indomability, Gloves of the giant, Iron armbands of power...they all scale by 10s...so at level 6 iron arm bands give +2...level 16 +4...level 26 +6...so if I could make a level 36 item could I get +8???
now then in theory these items are only useable in the end game, and even then are limited much more then any other level of item (and cost way too much)...butwhat do you think would happen if a DM allowed it...would this be going to far...can the system take this?
also what other crazy things would this open up??
Just to add more to this crazy train...the rust monster nightmare has the limit of only destroying level 30 or less magic items...