After reading the whinning about Demon power levels I was left with the burning question: Do people not understand the ease and realtive simplicity of powering up monsters in 3E?
So many threads here leave impressions that many campaigns have characters with Celestial Half dragon Were Donkey Ranger Deepwood Sniper characters in their parties, I would think some monster adjustment would be simple compared to DM'ing those characters.
The wonderous thing about 3E is one can realistically play 3e with a Celestial Half dragon Were Donkey Ranger Deepwood Sniper Character and still have a balanced non monty haul game,
porpotianality is very viable. This was not the case in 1e or 2e.
1e D&D eventually turned into a supplement feast, rules were provided by the company, Gygax admonished campaigns were all the rules were not used, claiming that if you didnt play by his rules you werent playing D&D.
2e was always a supplementfest, and this turned off many old players.
3e encouraged creativity right from the start. Rule 0 being the foundation, saying this is your game, so many of the game mechanics being transparent, and frankly waiting to after the core books were released to publish campaign settings so people if they wanted to play D&D had to make their own worlds or retrofit their old ones.
Dont be simple consumers, tinker, create, have fun.
Passive amussements are entertainment.
Fun is active and engaging.
Dont make D&D entertainment.
So many threads here leave impressions that many campaigns have characters with Celestial Half dragon Were Donkey Ranger Deepwood Sniper characters in their parties, I would think some monster adjustment would be simple compared to DM'ing those characters.
The wonderous thing about 3E is one can realistically play 3e with a Celestial Half dragon Were Donkey Ranger Deepwood Sniper Character and still have a balanced non monty haul game,
porpotianality is very viable. This was not the case in 1e or 2e.
1e D&D eventually turned into a supplement feast, rules were provided by the company, Gygax admonished campaigns were all the rules were not used, claiming that if you didnt play by his rules you werent playing D&D.
2e was always a supplementfest, and this turned off many old players.
3e encouraged creativity right from the start. Rule 0 being the foundation, saying this is your game, so many of the game mechanics being transparent, and frankly waiting to after the core books were released to publish campaign settings so people if they wanted to play D&D had to make their own worlds or retrofit their old ones.
Dont be simple consumers, tinker, create, have fun.
Passive amussements are entertainment.
Fun is active and engaging.
Dont make D&D entertainment.