If you want to completely erase the meaning and purpose of roles, sure I guess.Classes can take any power in their power source.
Math fixes. Feats and powers pared down (trap options eliminated entirely and taxes given for free). Original classes redesigned along the lines of the good essentials classes (gaining additional features at higher levels while still adhering to AEDU structure). Essentials classes without AEDU reworked to use AEDU. Essentials classes without hybrid options given hybrid options.If 4e was remade, possibly as a VTT project, in addition to 1DnD.
What would you want to see kept and changed?
So... have 4 classes then?Classes can take any power in their power source.
you want to completely erase the meaning and purpose of roles, sure I guess.
That's the thing most people forgot.So... have 4 classes then?
What about the different ability scores?
So why bother?That's the thing most people forgot.
You get 80% of your role from your class for defenders, leaders, and strikers. Only controllers are based on powers.
If your rogue took all fighter powers, they'd still be a bad defender since your mark and toughness comes from the class.
Reduce power bloat.So why bother?
Ugh, no. This is best done by cutting bad powers not diluting class identity. There is zero reason for a rogue or warlord to ever take the fighter's Come and Get It, and giving the fighter access to something like Startling Offensive would be a balance nightmare.Reduce power bloat.
A lot of 4e's valid criticism stem from it forcing every class to have their own set of powers and a different set of powers for each build.
If classes within the same source shared powers, a lot of the redundant, fiddly, and bad powers could be cut. This would have allowed for more emphasis on race and class features, more interesting builds, easier onboarding, and faster appearances of new classes and races.
No. 80% of your power was feats and equipment.That's the thing most people forgot.
You get 80% of your role from your class for defenders, leaders, and strikers. Only controllers are based on powers.
If your rogue took all fighter powers, they'd still be a bad defender since your mark and toughness comes from the class.
There is definitely overlap and some things could be consolidated. But I don't think it should be wide open.Reduce power bloat.
A lot of 4e's valid criticism stem from it forcing every class to have their own set of powers and a different set of powers for each build.
I said role not power.No. 80% of your power was feats and equipment.
For instance. I made a wizard who only uses basic attacks with a 2 hander.
![]()
D&D 4E - Mellored's Char-Op Builds
The Retaliator Doing as much damage when hit as possible. If she hits someone with hellish rebuke, and that creature makes a melee attack which (dazed, dominates, or deals psycic damage) and reduces her to 0 or fewer... 30 thunder (Stormhawk Vengeance) 8 fire (white lotus riposte) 17 (Quori...www.enworld.org
That said, I'm perfectly fine if they reduce the effect of magic items. Needing to upgrade your sword 6 time is a bit ridiculous. Get rid of most +'s from feats is good too.
Really, deflate all the numbers.
No you didn't.I said role not power.
How would this work with non-psionic classes taking augmentable powers?Defenders got their main marks from their class.
Strikers got their damage bonus from classes.
Leaders got their main heal from class.
Letting the fighter take a ranged weapon attack and a tactical move or letting warlocks, sorcerers, and wizards all have fireball wouldn't change their roles.
It would be the best of 5e and 4e combined.
Letting a defender mark at range, or in an AoE is a bit different than marking in melee.I said role not power.
Defenders got their main marks from their class.
Strikers got their damage bonus from classes.
Leaders got their main heal from class.
Letting the fighter take a ranged weapon attack and a tactical move or letting warlocks, sorcerers, and wizards all have fireball wouldn't change their roles.
I would definitely want bounded accuracy in 4e.It would be the best of 5e and 4e combined.
I said 80% of your role comes from the classes.No you didn't.
View attachment 274227
How would this work with non-psionic classes taking augmentable powers?
How would this work with different primary stats? What's the point of my fighter grabbing a battlemind power if I need constitution to hit with it?
This undermines the point of multiclass feats and hybrid classes. I don't like it.
Oh yea. Utilities powers should be actual utility powers.Have dedicated power lists for non-combat pillars. Don't try to mix with Utility powers.
One thing I would take from Pathfinder 2e, is conditions with numbers.Reduce the number of conditions. Perhaps by making some combine into nastier conditions.
On one hand, I like that you had to use different powers. Spamming the same thing gets boring.You can use a given power more than once.
Each class has options built in to forgo encounter or daily powers in exchange for something simple and “always on”, or a simplistic power they can just use over and over.