bjorn2bwild
First Post
FadedC said:You could argue that somebody at full hp but down on surges isn't full healed and I could see the healing surge rule, although given that magical healing can be done pretty an unlimited times in a day it might not be worth the trouble of keeping track of.
But either way I'd say 5 minutes vs. 6 hours is more about gameplay then realism. Getting all your surges back in 5 minutes would have a tremendous impact on gameplay.
Not exactly. Magical healing is not unlimited. Three out of the four known ways to heal in 4E require the use of healing surges.
The only known healing in 4e that does not require healing surges is the extended rest.
Second Wind/personal healing- requires your (the target's) healing surges.
Lay on Hands requires the Paladin's (not necessarily the target's) healing surges.
Healing Word requires the target's healing surges. Well, this is a matter of interpretation of the RAW, actually. The way I see healing word working is it allows the target to immediately use a healing surge that is magically boosted. Some people might interpret healing word as something more like "the target is healed for X hit points and may spend a healing surge as well." ---While I don't agree with that, I can see rules lawyers arguing that one.
But, yes, I agree with you. Getting healing surges back in 5 minutes would have a huge impact on gameplay.
The simple and elegant solution to Jeff's dilemma, and one that would reconcile the differences between extended rest healing and the other three types, has already been suggested in this thread.
Have an extended rest recover your healing surges, but none of your hit points. You will still be at full hit points at the end of an extended rest (if you so choose), but you will have to use some of your healing potential for the coming day.