Plane Sailing
Astral Admin - Mwahahaha!
Ranger: 1d12+1d6+Dex
Where does your ranger get his d12 from?
Shouldn't a 1st level ranger get
2d10+1d8+Dex
(twin shot, longbow, hunters quarry feat)
Ranger: 1d12+1d6+Dex
My gut feeling at the moment is that arcane and divine powers that just do xd6 or xd8 damage feel underpowered compared to the damage that people do with [W] powers, especially with the ease (a few gp) to get weapons with extra riders like high crit.
Where does your ranger get his d12 from?
Shouldn't a 1st level ranger get
2d10+1d8+Dex
(twin shot, longbow, hunters quarry feat)
Greatbow, Adventurer's Vault.
Cheers!
Where does your ranger get his d12 from?
Shouldn't a 1st level ranger get
2d10+1d8+Dex
(twin shot, longbow, hunters quarry feat)
Close enough. With 4e's charge rules, monsters can use their move action to line themselves up, and then use what's left over to charge. While a PC's basic attack may be sub-optimal, a monster's basic attack is often their bread-and-butter (their "at-will power"), so they generally are fine with "settling" for a charge.Ranged 10 is close?
If it's a 10-foot wide corridor, the front line works great, but otherwise I just illustrated how monsters can circumvent the front line.That's why the Fighter stands in front.
OK, has anyone actually broken down the rider allotment for strikers? Because people keep saying this over and over, and I really think it's just like the "full moon fever" urban myth. You see a warlock attack. His damage isn't impressive, so the rider effect becomes the item of note. You see a rogue. His damage is so sick that you hardly noticed that he slid or dazed the opponent.However, the warlock seems better at doing decent damage and also providing negative status effects. The rangers powers which provide status effects do far less damage..usually 1 or 2 times weapon