Axolotl said:
Howdy!
Do you mean that it affects how many worshippers you have or that the number of worshippers you have affects how much QP you have?
Both, although that depends on how you gain QP.
I'm guessing that the divine quest includes a portfolio challenge right?
At the moment it may be prudent to have three mini-adventures.
Divine Spark, Portfolio, Pantheon.
Then why all this messing about with gaining XP divided by 1,000 or gaining 10% of the monsters QP.
Indeed I just mean don't get rid of an idea just because it would cause gods to advance at a faster rate than they did mythologically.
It makes more game sense to advance at the same rate as the core levels 1-30.
Just let me clarify how the 4e IH works. Your charicter reaches 30th level. The charicter then chooses a portfolio and goes on a divine quest. At the end of said quest they are still 30th level but now have 1,000 QP.
At the end of the quest the character could be 31st-level (ie. 1st-level Immortal)
Said charicter can now go on to do more immortal level quests and gain more QP leveling up at 3,000 QP, 7,000 QP, 15,000 QP, 31,000 QP, 63,000 QP, 127,000 QP, 255,000 QP, 611,000 QP and so on.
They can take up to two portfolio classes
You gain portfolios as follows.
1st Portfolio: 31-35
2nd Portfolio: 36-40
3rd portfolio 41-45
Fourth Portfolio: 46-50
and at some point can take a pantheon pledge.
The Pantheon Pledge would be taken at levels 31-40. I am unsure yet if this will replace your Paragon Path or work in tandem with it.
Between 41-50 you would join an Immortal Organisation and gain additional powers from that, which may, or may not replace your epic destiny.
At 50th level the character now takes a Dimension class and at some point they can take some equivilent to a paragon path.
At 51st-level you no longer ascend in level by Portfolio but instead by Dimension.
I am not sure if this tier will have something akin to a Paragon Path. Thats to be decided.
The character gains powers based upon their class and gains divine/cosmic abilities as they level up. And in addition they also gain divine/cosmic traits.
Please correct if I'm wrong.
There are no classes beyond 30th. Only Portfolios. There are no portfolios beyond 50th, only dimensions.
There are no divine/cosmic abilities (as such). You gain powers based on which Portfolio(s) you take. These powers will be the defacto Divine/Cosmic Abilities.
If you wanted you could say that the Encounter Powers were Divine and the Cosmic Powers were Daily then that might be a fair appraisal.
On artifacts, how will you be handling them? Since artifacts are more complicated than in 3rd would it be possible to have immortals use normal magic items and have the option of investing QP in creating an artifact? This would keep arifacts special and allow players to have magic items without getting bogged down in the various states of different artifacts whilst letting artifact creation as an option.
Not sure yet. Certainly artifacts take up a bit more room in 4E. Though they don't need to be detailed as artifacts when in the possession of the god themself.
Take the Wand of Orcus for example. In the Orcus entry its pretty basic. But if you were writing it up as an artifact you would expect to give it more powers (some of which Orcus may already have by default and thus they are not listed in his entry under the Wand) and details.
I've been looking at the monster creation guidelines in the back of the DMG (I really like them). Would you suggest any alterations for the creation of monsters above 30th level? I'm currently statting out various fantasy mythologies using them (mainly updating the 1st ed Deities and Demigods) and was wondering what alterations you'd suggest for high powered monsters.
There are a lot of things I am still trying to pin down, notably with regards size. I'm currently working with a system that has three new size multipliers (lets call them Mega, Giga and Tera).
Mega would be a x10 multiplier for the Exalted Tier. ie. If I wanted to fight Godzilla he'll be Mega-Gargantuan and in the Exalted Tier - Solo 40 probably.
Giga would be a x1000 multiplier for the Immortal Tier. ie. Monsters like Jormungandr, Typhon and so forth. Monsters that have something akin to the mass of a Mountain.
Tera would be a x1,000,000 multiplier for the Sidereal Tier. ie. planet devouring monsters like the Alklha.
EDIT: When updating Deities to 4e what power level should they be? Should they be statted out as NPC's or as elite or solo monsters?
By default, I'll be statting out the main entries as Solo Monsters.
A main entry would be a primary deity entry in a book. A secondary entry could be for a demigod or quasi-deity acting as the Primary Deity's Exarch or something like that.
So I might stat Primary Deity as a Solo Monster of Level 36 and a Secondary deity/Exarch (under the same main entry) as an Elite Monster of Level 31.
Of course in some cases the Primary entry could be a Demigod or Quasi-deity, in which case the secobndary entry may be appropriately weaker.