4th edition ideas

Michael Morris

First Post
Hello all. Dusk no longer has it's own forum - instead topics related to it will be posted here (primarily) under the Dusk post icon since, in the end, Dusk is merely my house rules :)

Anyway, I'm gathering ideas for the 4th edition of the Dusk setting (www.thedusksetting.com). Any and all input is welcome.
 

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DM Magic said:
A while back, you had something called "The Art of Magic" on your Dusk site. It had a few new descriptors (like enhancement) and some new rules for other descriptors (like cold). Is this in some kind of PDF I can buy? Is it finished? I'd love to see more.

Art of Magic is planned to be ENPublishing's first straight to print release, though a PDF may come out after the print stock sells out. I'll continue to do updates on Art of Magic from time to time, in fact, I think I'll do one tonight.

However, that book is primarily written as an universal expansion for all settings, not just Dusk in particular.

One of the changes I'm settling on now is a way to reduce initial complexity. This is best shown in the outline of the new Player's Guide. It starts with a Quick start guide - a 10 page intro to get you started with a character in a hurry. Dusk 4 only has 3 basic classes (the generics from UA).
 

DM Magic said:
What I am very interested in is both the extra descriptors you created, and the additional rules you came up with for existing descriptors. Any idea on when we can expect to see more of these wonderful additions?

About once or twice a month. However, I'm moving onto development on Dusk 4.0 itself and that should be a little more open in context.

Anyway, I drafted out a chapter list for the Player's Guide. Here it is...

[bq]Quick Start Guide

Section I
Chapter One: Telzoa - The Island of Fire
Chapter Two: Evergreen - The Elven World
Chapter Three: Beneath the Mountain – The Dwarven World
Chapter Four: Keepers of Knowledge – The Gnomish World
Chapter Five: Bridge to the Fey – The Halfling World

Section II
Chapter Six: Character Creation
Chapter Seven: Races
Chapter Eight: Classes
Chapter Nine: Skills & Feats
Chapter Ten: Suggested Variants

Section III
Chapter Eleven: Geography
Chapter Twelve: Theology
Chapter Thirteen: History[/bq]

Basically, the quick start should be, in 10 pages or less, what players need to know, mechanically, how to play.

The first section then describes the world from the POV of the major races. The second section handles the setting rules more in depth and the third describes world specifics. Any comments are welcome.
 

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