(5.24 PBP) Vault Redux (OOC) Fitz's Refresher

Yeah, I’m feeling a bit naked right now, resource-wise.

The worse part is I took 31 damage in damage that Merrick isn’t resistant to so I didn’t really get to take advantage of my ability to tank.
There's a good reason that 99% of 2014 Barbarians were Bear Totem. I'm glad to see more variety lately, but I get it, it's very appealing.

Aside: I honestly didn't Magic Missile you to get around your resistance! My plan was to have him gobble up Shamal, and you were just a distraction - MM was just a simple, relatively low-power Legendary Action. Turns out, YOU probably would have taken less damage from a bite! (You DEFINITELY would have taken less from a claw, wing, or tail attack, as we saw.)
 

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It just occured to me, that I am confused as exactly to how the Nick property works.
Is the Primary weapon or the Off-hand weapon that needs the property to trigger the "free action" attack?
moved this to OOC. It's the primary weapon that triggers the nick property. So, if you dual wield, you can get 3 attacks: Primary, nick triggered weapon attack, bonus action off-hand attack.
 



Wait, what? AFAIK you don't get three attacks, you just save your bonus action to use for other things.

Yes.


This is use case A.3 in that article.

To recap-

If you have two light weapons, you get one attack (primary) and a BONUS action attack (off-hand).

If you have two light weapons, AND YOUR PRIMARY WEAPON HAS THE NICK PROPERTY, you get one attack (primary), your bonus attack with the other light weapon is moved to your attack action (so that's your second attack), you have a "free bonus action" THAT YOU CANNOT USE TO ATTACK WITH (because that's the light property that you moved).

The only way to get the third attack is with the dual wielder feat. Then, you can you can move (using nick) the bonus attack to your attack action, and make an additional attack as a bonus action when wielding two weapons.


It's something that's both complicated (because the rules are spread over multiple places, and most of them are in weapon properties) and simple (once you understand them).

The main takeaway is that if you go TWF (like Shamal) you can't make a build that is heavily reliant on bonus actions.
 

Yes.


This is use case A.3 in that article.

To recap-

If you have two light weapons, you get one attack (primary) and a BONUS action attack (off-hand).

If you have two light weapons, AND YOUR PRIMARY WEAPON HAS THE NICK PROPERTY, you get one attack (primary), your bonus attack with the other light weapon is moved to your attack action (so that's your second attack), you have a "free bonus action" THAT YOU CANNOT USE TO ATTACK WITH (because that's the light property that you moved).

The only way to get the third attack is with the dual wielder feat. Then, you can you can move (using nick) the bonus attack to your attack action, and make an additional attack as a bonus action when wielding two weapons.


It's something that's both complicated (because the rules are spread over multiple places, and most of them are in weapon properties) and simple (once you understand them).

The main takeaway is that if you go TWF (like Shamal) you can't make a build that is heavily reliant on bonus actions.
So the purpose is to allow for a second attack and to free up people’s bonus actions (which is handy for a rogue…and a lot of classes, I guess. )

I will read the thread to get more clarity.
 

So the purpose is to allow for a second attack and to free up people’s bonus actions (which is handy for a rogue…and a lot of classes, I guess. )

I will read the thread to get more clarity.

Kinda. I hate to use the word "trap" (because it's not) but it's a little misleading. That is exactly what it does if you're doing vanilla TWF, and nick is awesome for that. Note you only need one nick weapon. I like to use two scimitars for Shamal (because it's cool), but most optimizers use nick+vex.

My reading is that you use nick on primary weapon to bring bonus attack into main attack action, so that it's nick+vex, but I wouldn't have an issue with having vex go first. The order of operations does matter (vex gives advantage on next attack).

Where it does matter is if you're committing to a TWF style for your build. Because then you're going to have to take the dual wielder feat. And that means you're going to be using your bonus action every single round, and losing out on an attack when you don't.

And the bonus action economy can really matter- heck, they changed smite to require a bonus action, so whenever Shamal smites, he loses an attack. For characters that use their bonus action a lot, TWF might not be a great idea. IMO.
 


OK team, I have a request:

Whenever you can, stand next to an enemy, it makes it so much easier to sneak attack them. I know it's a bit dangerous, but it opens up so many options!

Also: Sorry for posting in the wrong thread about the nick thing!
 

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Angry Sneak Attack GIF by Freedomists
 

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