FitzTheRuke
Legend
Vault of the Dracolich
(OOC) Discussion Thread
(IC) Story Thread
(1) Lake Access, (2) Gatehouse, (3) Watchtower, (4) Kobold Caves
(A) Basecamp, (B) Side-stream, (C) Bridge, (D) Switchback, (E) Waterfall, (F) Cliffside
Allies (NPCs)
Imani, Sage of Hap - Once an adventurer in the Company of the Sunlit Sea, this old Mage has seen better days. Scarred both outward and in, he seeks absolution through inspiring others to heroic deeds.
Lowell - Imani's manservant, likely to stay at the tower in Hap.
Loklafd of the Seal Tribe - A Reghedman of Icewind Dale, this Veteran lost a leg to a snowy Owlbear. He's an excellent boat builder, in his people's style.
Corrah Longshanks - A halfling Scout in Imani's service. Friendly and affable.
Volyana Margolis - A former Bandit Captain of the Gur people, now commanding Imani's Camp. She can be a bit cranky, but her heart is generally in the right place. She's also pregnant.
Pikki - lowly kobold guide.
Ironbark - Unfortunate Treant, now Ironthorn.
Villains
Argyle - Cult Fanatic in charge of the front gate. A grizzled old lunatic.
Siobhan Shieldmaiden - Mercenary Veteran recently converted to a cult zealot. Guarding the Grand Entrance Hall.
Rowlow McGraw - Beast Boy mercenary Veteran, lieutenant with his own ideas. Currently in charge of the Prisons, much to his dismay.
Chief Urbone the Magnificent - Chief of the Kobolds. Hoarder of trinkets.
Dretchroyaster - Dracolich? Construct?
(Not met, but Named)
Dretchroyaster, the Monarch Reborn - An Ancient Green Dragon Dracolich. Maybe doesn't exist?
Bardaby "The Beast" Coombs - Mercenary Captain of the "Beast Boys" with a reputation for brutality.
Silakul - High Priest & Commander of the Cult of the Dragon.
(OOC) Discussion Thread
(IC) Story Thread
(1) Lake Access, (2) Gatehouse, (3) Watchtower, (4) Kobold Caves
(A) Basecamp, (B) Side-stream, (C) Bridge, (D) Switchback, (E) Waterfall, (F) Cliffside
High on a rocky plateau covered in wispy grass lies the secret basecamp for the Wizard Imani's gathering forces, as he attempts to thwart the machinations of the Cult of the Dragon and their horrific ally, the Dracolich Dretchroyaster. A small, but expensive-looking pavilion tent marks the old wizard's command post, and a few Servants, Scouts, and a number of Adventurers hurry about, either on the wizard's business, or if newly arrived, seeking to find the best of the space remaining on the rocky bluff - to pitch their own tent.
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Allies (NPCs)
Imani, Sage of Hap - Once an adventurer in the Company of the Sunlit Sea, this old Mage has seen better days. Scarred both outward and in, he seeks absolution through inspiring others to heroic deeds.
Lowell - Imani's manservant, likely to stay at the tower in Hap.
Loklafd of the Seal Tribe - A Reghedman of Icewind Dale, this Veteran lost a leg to a snowy Owlbear. He's an excellent boat builder, in his people's style.
Corrah Longshanks - A halfling Scout in Imani's service. Friendly and affable.
Volyana Margolis - A former Bandit Captain of the Gur people, now commanding Imani's Camp. She can be a bit cranky, but her heart is generally in the right place. She's also pregnant.
Pikki - lowly kobold guide.
Ironbark - Unfortunate Treant, now Ironthorn.
Ironthorn
Small Plant, Neutral
AC: 13
HP: 13
HD: 1d6+1 (3/LR)
Resist: Lightning, Piercing
Speed: 30ft.
STR 7 (-2) DEX 14 (+2) CON 13 (+1)
INT 6 (-2) WIS 16 (+3) CHA 7 (-2)
Skills: Perception +5 DV.60ft, Stealth +4
Languages: Common, Elvish, Sylvan
Traits
Regeneration. Ironthorn regains 3 HP at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of its next turn. It dies only if it starts its turn with 0 HP & doesn’t regenerate.
Memories of Old. When Ironthorn, or a creature of its choice within 30ft of it fails an Ability Check, Ironthorn can add 1d6 to the roll, possibly turning it into a success. (2/LR)
Actions
Thorny Slam. 5ft Melee Weapon Attack: +4 for 1d6+2 piercing damage.
Small Plant, Neutral
AC: 13
HP: 13
HD: 1d6+1 (3/LR)
Resist: Lightning, Piercing
Speed: 30ft.
STR 7 (-2) DEX 14 (+2) CON 13 (+1)
INT 6 (-2) WIS 16 (+3) CHA 7 (-2)
Skills: Perception +5 DV.60ft, Stealth +4
Languages: Common, Elvish, Sylvan
Traits
Regeneration. Ironthorn regains 3 HP at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of its next turn. It dies only if it starts its turn with 0 HP & doesn’t regenerate.
Memories of Old. When Ironthorn, or a creature of its choice within 30ft of it fails an Ability Check, Ironthorn can add 1d6 to the roll, possibly turning it into a success. (2/LR)
Actions
Thorny Slam. 5ft Melee Weapon Attack: +4 for 1d6+2 piercing damage.
Villains
Argyle - Cult Fanatic in charge of the front gate. A grizzled old lunatic.
Siobhan Shieldmaiden - Mercenary Veteran recently converted to a cult zealot. Guarding the Grand Entrance Hall.
Rowlow McGraw - Beast Boy mercenary Veteran, lieutenant with his own ideas. Currently in charge of the Prisons, much to his dismay.
Chief Urbone the Magnificent - Chief of the Kobolds. Hoarder of trinkets.
Dretchroyaster - Dracolich? Construct?
(Not met, but Named)
Dretchroyaster, the Monarch Reborn - An Ancient Green Dragon Dracolich. Maybe doesn't exist?
Bardaby "The Beast" Coombs - Mercenary Captain of the "Beast Boys" with a reputation for brutality.
Silakul - High Priest & Commander of the Cult of the Dragon.
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