transcendantviewer
First Post
They seem far from perfect, but they get the job done. The only thing I don't agree with is how they require specialized rules for their use. If something is complex enough to warrant more than 4 or 5 sentences of description, the feature should be the primary focus of the subclass, and even then, shouldn't need specially written rules interactions or anything like that to work. Secondly, if something already does what you're designing, use it for inspiration, but keep them different. You mentioned having homebrewed for many years, but the past doesn't reflect upon 5e as much as you'd think. You could have made miraculous and balanced homebrew for 3.5 and 3e, but that doesn't mean it'll port to 5e. You could have been a wiz at understanding the rules interactions and network of power from 4e, but that doesn't mean it applies to 5e. I'm not trying to sound condescending or lecture you, this is just general advice to hopefully help you down your path.