[MENTION=6762655]transcendantviewer[/MENTION]. Um, you seem to have summed up my view of 5E completely wrong actually. I just love creating stuff and messing with stuff and I LOVE that 5E has a simple chassis on which to build (and build).
Funnily enough - I care very little for balance (*see below). I try things b/c they are fun (or at least it sounds like fun), a player suggests an option they would like to try, or just b/c I can. Unfortunately, I am not the most creative person and a lot of what I do relies upon conversions of other material. In this case, the 13th Age fighter. Clearly, you have not read/played 13th Age. Their fighter is the reason for this fighter. I merely created it for people that liked the 13th Age fighter. (Have I made that point clear

). Phew.
On simplicity, I see your point, so I would have that person (such as yourself) steer clear of the Fortune Fighter. It is not for you.
And, I am not sure I still 'grasp' exactly what you are inferring to replace and exactly what with, so does that mean your version is too complex

From what I can understand, it is something like the bard mechanic - which to me is the bard's shtick and more complicated than the Lucky feat. I chose the feat to be simple, as opposed to adding complexity through another luck mechanic. Also, with bounded accuracy, adding and subtracting d6's would be pretty big.
Anyway, perhaps you have an idea now for a simple luck fighter. (The Champion version as opposed to my BM version

). I would be glad to see that alongside this one. But I am sticking with my 13th Age - inspired FF for now for players that like the mechanic. Obviously some don't and that is cool - maybe time to look at the other archetypes.
[MENTION=7814]Moorcrys[/MENTION]. Thanks again - you see where I am coming from. And not analysing my 'thoughts of D&D, 5E, diet etc" based upon a few (or 1) archetype I have written.
* On Balance: Ask my players - I take very little note of balance. I try and go with what suits and what's cool. Now, of course, that can vary widely from table to table and player to player and GMs vary widely. I am very inclined to try anything at my table. Chec out our Races for eg. HOWEVER, when writing for a wider community (and I did open these fighter archetypes up for scrutiny), I do draw on years of experience and a solid understanding of the current rules to try and balance things as best as possible - that is why I as ENWorlders to go over these

But at my table, I am happy to try most things. I choose cool factor and fun over rules. And 5E having a simple core does help with that
Anyone - by all means take a look around our website. You will see I have written a lot of other stuff. We have incorporated a lot of ideas from previous editions and other games, unashamedly. It some cases they make things more complex, in others we are looking at simplicity. But where some my find things like weapon groups or crit charts complex, we don't as we have always used them, so?