I tend to agree that the 5' step is Balanced, yup - to me that's not the problem. The problem is plausibility - the designers came up with a way to make archers (and spellcasters) _viable in a melee_ - presumably because most D&D combats take place in cramped underground conditions and forcing the archer to resort to a melee weapon would be 'unbalanced'. This is the same reason why archers have almost the same damage output as melee fighters do - they can typically drop an equivalent foe in 2-3 rounds of combat. It was a big shock to me when I first played 'Medieval Total War' with its realistic missile effects - Polish archers emptied their quivers into a standing unit of Byzantine infantry at close range - several minutes of fire and the archers killed less than one man each!
This is an interesting idea - by the rules, Ready is always a 'standard' action, so you can't attack + Ready. Would it work to let characters ready a 5' step to follow up an opponent as a Move-Equivalent (eg attacker could standard-attack +_ 5' step, & ready another) or even Free action (if they hadn't already moved that round - so could full attack ready 5' step)? - That would deal with the archer problem right off.
An alternative - but much bigger change - would be to split the round into a movement phase & an attack phase, so ALL movement was resolved (in Initiative order) before resolving all attacks/spellcasts/etc (again, in initiative order) - or vice versa (Attacks first, then moves). That would deal with a huge number of problems D&D's non-simultaneous resiloution system introduces - eg last Thursday ou party was 'on initiative' and we wanted to 'ride into town together', side by side - which turned into a total nightmare because the rules simply don't support this. It ended up with lots of Delay actions and a bit of fudging.
Will said:If someone really doesn't want the archer to have room to breathe, ready a 5' step of your own. Maybe even attack and 5' step to follow, if the DM allows it. This was suggested previously. My twist is ready your own 5' step, specifically, to follow
Result? You might get one of your attacks (standard action). In any case, you follow... and get an AoO if they do anything.
This is an interesting idea - by the rules, Ready is always a 'standard' action, so you can't attack + Ready. Would it work to let characters ready a 5' step to follow up an opponent as a Move-Equivalent (eg attacker could standard-attack +_ 5' step, & ready another) or even Free action (if they hadn't already moved that round - so could full attack ready 5' step)? - That would deal with the archer problem right off.
An alternative - but much bigger change - would be to split the round into a movement phase & an attack phase, so ALL movement was resolved (in Initiative order) before resolving all attacks/spellcasts/etc (again, in initiative order) - or vice versa (Attacks first, then moves). That would deal with a huge number of problems D&D's non-simultaneous resiloution system introduces - eg last Thursday ou party was 'on initiative' and we wanted to 'ride into town together', side by side - which turned into a total nightmare because the rules simply don't support this. It ended up with lots of Delay actions and a bit of fudging.