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Tailspinner said:
Sorry for the late reply. It has been a busy weekend.

Jaik - Did you get the book yet?

Sure did. Haven't had a chance to really get into it yet, but I skimmed the races and classes enough to firm up my character concept. I have stats, working on skills, feats, and equipment, should be up tonight at the latest. (Erenlander Ironborn defender)
 
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Character Name : Tozin
Character Race : Erenlander
Character Class: Defender
Alignment : Chaotic Good
Heroic Path: Ironborn

Gender : Male
Age : 18
Height : 5' 8"
Weight : 200 lbs
Eyes : Brown
Hair : White Blonde

Character Level : 2
EXP Points Gained : 1000
EXP Needed For Next Level : 3000

Known Languages :
Erenlander, Orc, Dwarf

-------------------------------------------------------

Strength : 14 (+2)
Dexterity : 15 (+2)
Constitution : 18 (+4) (includes racial bonus)
Intelligence : 12 (2)
Wisdom : 10 (+0) (includes racial penalty)
Charisma : 8 (-1)

-------------------------------------------------------

Armor Class : 13
Flatfooted Armor Class : 11
Touch Armor Class : 13

-------------------------------------------------------

Hit Points : 17

-------------------------------------------------------

Save vs. Fortitude : +5
Save vs. Reflex : +5
Save vs. Will : +0

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Initiative Modifier : +2
Base Attack Bonus : +2
Melee Attack Bonus : +4
Ranged Attack Bonus : +4

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Weapons :
Quarterstaff (Large, 1d6+3, X2, Bludgeoning)
+4 Attack Bonus
Unarmed Strike (Tiny, 1d6+2, x2, Bludgeoning)
+4 Attack Bonus
Thrown Dagger (Tiny, 1d4+2, X2, 10ft, Piercing)
+4 Attack Bonus (Dex bonus)

-------------------------------------------------------

Skills :

Balance: 2 + 2 dex = 4
Bluff: 2 -1 cha = 1
Climb: 2 + 2 str = 4
Craft(Blacksmith) 4 + 2 int = 6 (Erenlander bonus ranks)
Escape Artist: 2 + 2 dex = 4
Hide: 3 + 2 dex = 5
Jump: 2 + 2 str = 4
Listen: 4 + 0 wis = 4
Move Silently: 3 + 2 dex = 5
Ride(horses)(cc): 1 + 2 dex = 3
Sense Motive: 4 + 0 wis = 4
Spot(cc): 2 + 0 wis = 2
Swim: 2 + 2 str = 4
Tumble: 3 + 2 dex = 5

-------------------------------------------------------

Feats :
Endurance, Dodge, Toughness.

Ironborn Abilities:
Incredible Resilience (+1 HD Type)
+1 Fortitude Save

-------------------------------------------------------

Equipment & Gear:
Quarterstaff
2 Daggers
Traveler's Outfit
Backpack
Bedroll
Belt Pouch
Flint & Steel
Whetstone
2 Torches
3 Loaves of Bread
1 Hunk of Cheese

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Money/Barter : Nothing
-------------------------------------------------------

Base Speed : 30ft

Normal Speed: 30ft

AC Check Penalty : 0

Maximum DEX Bonus:N/A

-------------------------------------------------------

Character History :
Tozin doesn't know exactly where he was born or lived for the first years of his life, as the village was raided, destroyed, and burnt to the ground during his sixth winter. Three days later, he was found, beaten and left for dead in a burning hut. He had survived the beating, the fire, and three days of a brutal winter to be pulled hairless and pale from the ashes of his (supposed) home. From that day on, his hair was palest blonde and his skin dark, like tanned leather, marking him with his mixed ancestry and the trials of his life.
His discoverer was a Dworg who only ever referred to himself as Shield. He had heard of the coming raid, but had arrived too late to warn or intervene. He cared for Tozin, teaching him techniques for combat, tongues for communication, and stealth for survival. During his time with Shield, Tozin has repeatedly braved beatings, wounds, fire, cold, Orcs, betrayal, and once recently, being left for dead. He has survived it all and come out stronger each time, like a fine blade being tempered by punishment.
At last, Shield deemed him able to travel on his own, and Tozin set out, determined to live up to his adoptive father's code, to be a shield for the weak, protecting those unable to protect themselves.
 
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Remember to discard excess starting money as there is little use for money in the barter system.

I thought coins still had some value. After all, their material composition is worth something. Am I wrong in this?

From reading the main book, this is what I gathered. Coins are still used, but they are only worth about 1/4* their normal value. That also assumes the person in question has any use for coins at all. For the average person, they probably wouldn't but I could see the local blacksmith parting with a hunting knife for about 8gp. After all, that is a nice handful of gold that could be melted down for other uses.

* My estimate.
 


Ashrem Bayle, Shade

Ashrem Bayle, Shade
Erenlander
1st Level Rogue (Shadow Walker)
Alignment: Chaotic Neutral

ABILITY SCORES

STR: 14 +2
DEX: 16 +3
CON: 14 +2
INT: 14 +2
WIS: 10 +0
CHA: 12 +1

SAVING THROWS

Fortitude: +1
Reflex: +5
Will: +0

HIT POINTS: 7
INITIATIVE: +7
ARMOR CLASS: 15 or 17 w/ Dodge (10 + Leather Armor + Dexterity Mod)

ATTACKS
Rapier – Att: +2, Dmg:1d6+2
Dagger – Att: +2(+3), Dmg:1d4+2

SPECIAL ABILITIES
Sneak Attack, +1d6
Nightvision (Darkvision 60’)

FEATS
Dodge
Magecraft (Hermetic)
Improved Initiative

SKILLS

Appraise (1 rank), +3
Balance (1 rank), +4
Bluff (2 ranks), +3
Climb (1 rank), +3
Concentration (2 ranks), +4
Craft: Carpentry (4 ranks), +6
Decipher Script (1 rank), +3
Diplomacy (1 rank), +2
Disable Device (3 ranks), +6
Escape Artist (1 rank), +4
Forgery (1 rank), +3
Gather Information (1 rank), +4
Hide (4 ranks), +7
Intimidate (1 rank), +2
Jump (1 rank), +3
Listen (3 rank), +3
Move Silently (4 ranks), +7
Open Lock (2 ranks), +5
Pick Pocket (3 ranks), +6
Read Lips (1 rank), +3
Search (3 rank), +5
Sense Motive (2 ranks), +2
Spellcraft (2 ranks), +4
Spot (3 rank), +3
Tumble (4 ranks), +7


LANGUAGES
Erenlander, Orc, Elven


EQUIPMENT & TREASURE
Backpack, Belt Pouch x 3, Rapier, Dagger x 8, Leather Armor, Sap, Caltrops x 2, Scroll Case, Flint and Steel, Small Steel Mirror, Piton x 4, Torch x 2, Whetstone, Bag of Smooth Round Stones, Roll of Twine 50’, Collapsible Grappling Hook, 50’ Hemp Rope, gold necklace (10gp), gold ring (10gp),


SPELLS
Spell Energy: 2
Cantrips per day: 5
Spells Known: Mage Hand


APPEARANCE

Age: 24
Height: 5’10”
Weight: 175 lbs.

Ashrem has dark hair and a dark complexion. He is slim and moves with astounding grace. He has long black hair worn in several hundred small braids. Many of these braids have small round bells woven into them, and they chime slightly when Ashrem walks or turns his head quickly. These bells act both as decoration and as a training tool for his stealth skills. When the bells chime, he knows he isn’t moving carefully enough. He has a short black goat-tee and ice blue eyes.

Ashrem favors dark and tight fitting clothing. He wears a suit of black leather armor, over which he wears a black cloak. A black steel rapier adorns his belt and is easily concealed by his cloak.


BACKGROUND

Ashrem Bayle was born in a small town 40 miles north of Hallisport. Like most human, he grew up trying to avoid being noticed by the Shadow. He spent much of his years as an apprentice to his father, a carpenter. However, the life of a carpenter wasn’t for him. Ashrem, made his way through his teenage years as a competent thief and burglar. He took up with the rougher kids his age and was seemingly always in trouble. Unfortunately, he never got a chance to settle down like his father wanted. At the age of 21, his town was raided by Izrador’s forces. The town’s people put up a fight, but they proved to be little resistance against the battle hardened orcs. The town became a killing field.

His little sister, Sara, quickly rose as one of the Fell and he nearly lost his own life before he could bring himself to destroy her. Ashrem lost all of his family that day and saw to their cremation himself. Since that day, Ashrem has wondered Southern Erenland. He fell in and out of several resistance groups often acting as a scout for small mobile seek and destroy units. It was here he earned the nickname "Shade".

Recently a group of soldiers he was working with was attacked while they rested one night. Only three men walked away, Ashrem being one of them. Presently he wonders in search of another pocket of resistance.
 


Tailspin, I'm still interested in this game to answer your question.

Also, what are the restrictions on the heroic paths? Are you only allowing one character per path? Are you allowing the paths from the new book, Against the Shadow?
 
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