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Level Up (A5E) 5e 2024/5.5 vs Level Up A5E

Chaltab

Hero
Martial classes have "fewer decision points" to whom?
Compared to O5e martials, A5e has done a great job of ramping up options and really tried to scale classes features with levels.
Compared to O5e wizards, or other full casters, I think A5e CMs move in the right direction of scaling martials but will never be at the level of the reality bending full casters. To do this you need to fashion martials in image of the Slaine (Pat Mills) who has near demi god level abilities of surviving and dealing damage.
A5e Herald feature of coming back to life really hits the mark on what I want to see in a 20th level feature that embodies this.
I was talking about 5e24 in relation to A5E
 

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Chaltab

Hero
A5e does a nice job of giving each of the classes some features that touch upon the three pillars of game play- combat, exploration and social interaction. There is also the added benefit that you will want to stick with a particular class instead of doing a multiclass dip. But if you are set on multiclassing out your character, A5e has multiclass or synergy feats for you to try out. A bit of a win-win?
that's what I meant. 5e24 is a step closer but still doesn't have as much as A5e
 





I do. I like the "+1 to a specific stat, +1 to a choice stat" thing, and I really like the tables for associated NPCs, momentous, etc.
Same here. The floating ASI in each A5e background provides a bit of customization to the background itself. Take the Soldier background, it receives a +1 STR, +1 to one other ability score of your choice. So, an A5e character with the Soldier background could have a:

  • +2 STR
  • +1 STR, +1 DEX
  • +1 STR, +1 CON
  • +1 STR, +1 INT
  • +1 STR, +1 WIS
  • +1 STR, +1 CHA

With regards to the +2 STR, AFAIK, there aren't any rules that say you can't choose the same ability score for your floating ASI. As a result, you could have a soldier who was trained to be a heavy hitter. The other ASIs combos would be good for soldiers who excel at being mobile and using hit-and-run tactics (+1 STR, +1 DEX), being hard to put down (+1 STR, +1 CON), using tactics or magic (+1 STR, +1 INT), being very perceptive (+1 STR, +1 WIS) or being good at commanding other soldiers (+1 STR, +1 CHA).

Each ASI combo could lead the soldier toward being a member of a certain class. The soldier with the +1 STR, +1 CHA could later become a Marshal, for instance, while the soldier with the +1 STR, +1 WIS became a STR-based Ranger. Lastly, if someone wanted to bring over a 5e Eldritch Knight or a Wizard Bladesinger, they could pick up the Soldier background and pick up the +1 STR, +1 INT combo.
 


Steampunkette

A5e 3rd Party Publisher!
Supporter
Where to even begin on what 5e24 doesn't have compared to A5e. ;)
Classes?

No Artificer, Marshal, Savant, Wielder, Elementalist, Scholar, Witch, Psion, Psy-Knight, Scientist, Scout, Trooper, or Esper.

We have 2 official psionic classes within 3 years and WotC hasn't managed one in a decade.

No Journey System, no Sci-Fi options, no Three Pillar support for most classes...

The list goes on and on!
 


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