Level Up (A5E) 5e 2024/5.5 vs Level Up A5E


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Anyone know if 5.5e D&D is still using the alignment system or if they replaced it with something better?

I recently learned that A5e replaced the alignment system with Destiny thanks to watching a YouTube clip from @SlyFlourish. Before that, I assumed incorrectly that A5e still had alignment, and that Destiny merely represented the character's reason for becoming an adventurer.
 

Burnside

Space Jam Confirmed
Supporter
Anyone know if 5.5e D&D is still using the alignment system or if they replaced it with something better?

I recently learned that A5e replaced the alignment system with Destiny thanks to watching a YouTube clip from @SlyFlourish. Before that, I assumed incorrectly that A5e still had alignment, and that Destiny merely represented the character's reason for becoming an adventurer.

5.5/2024 still does use alignment. If anything, it actually positions it slightly more prominently than the 2014 PHB does.
 


Anyone know if 5.5e D&D is still using the alignment system or if they replaced it with something better?

I recently learned that A5e replaced the alignment system with Destiny thanks to watching a YouTube clip from @SlyFlourish. Before that, I assumed incorrectly that A5e still had alignment, and that Destiny merely represented the character's reason for becoming an adventurer.
i mean, destiny doesn't replace alignment. not sure why sly would think it does. alignment still exists, it's just typically reserved for creatures that actually are strongly cosmically aligned (e.g. fiends, celestials, high level clerics).

and i always took destiny less as your character's reason to adventure and more the arc you wanted your character to go on - and those could be effectively one and the same, but they could also be totally different (e.g. you might give a character the dominion destiny even though the reason they start adventuring is just to kick some bandits out of their hometown, in the expectation that [EDIT: despite not really wanting it at first,] they'll eventually come to have dominion over the land).
 
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Selganor

Adventurer
I'm guessing Sly Flourish came to the conclusion on Destiny as usually (at least in my 40 year experience with almost all versions of (A)D&D) alignment is used as a reason/excuse/... (both from players and dms) why a character would (or wouldn't) do X.

Destiny might fill that spot but probably never as rigid as alignment.

Even with a Destiny of Knowledge (where you strife to learn all sorts of things) you could still decide that an almost certain death may not be worth trying to get some new knowledge like "how close can I stand to a sphere of annihilation without being disintegrated?"
 

Destiny might fill that spot but probably never as rigid as alignment.
True. What makes Destiny better than alignment was that it rewarded with inspiration points for following it. It didn't impose a rigid idea of what your character could morally/ethically do and not do during an adventure. And once you fulfilled your destiny, you could choose a new one to follow.

Even with a Destiny of Knowledge (where you strife to learn all sorts of things) you could still decide that an almost certain death may not be worth trying to get some new knowledge like "how close can I stand to a sphere of annihilation without being disintegrated?"
I can imagine that members of the Sensates faction in Planescape will think otherwise. ;) "What does it feel like to be disintegrated? I gotta to try it out." 😋
 


What's better for the martial classes, the weapon masteries of 5.5e or proficiencies in 2-3 of A5e's combat traditions? Both were put into play by 5.5e and A5e as potential solutions for the martial-spellcaster gap.
 

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