Level Up (A5E) 5e 2024/5.5 vs Level Up A5E

GIdeon007

First Post
is this much different comparing to 5e 2014 or just trying to see if a post somewhere or the highlights vs both. It seems like 2024 brings it closer to A5E some.
 

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Chaltab

Hero
In terms of power and fewer dead levels and martial utility out of combat it's a step closer... but it's still a case of martial classes having fewer decision points.
 

In terms of power and fewer dead levels and martial utility out of combat it's a step closer... but it's still a case of martial classes having fewer decision points.
A5e does a nice job of giving each of the classes some features that touch upon the three pillars of game play- combat, exploration and social interaction. There is also the added benefit that you will want to stick with a particular class instead of doing a multiclass dip. But if you are set on multiclassing out your character, A5e has multiclass or synergy feats for you to try out. A bit of a win-win? ;)

I am not too sure about the martial classes (Adept, Berserker, Fighter, Herald, Marshall, Ranger and Rogue) making fewer decisions as all of them in A5e have proficiencies in 2-3 Combat Traditions (each of which has 15 combat maneuvers for your character to choose from). The Combat Traditions are Level Up's answer to the martial-spellcaster gap.
 


Anonymous3

Explorer
In terms of power and fewer dead levels and martial utility out of combat it's a step closer... but it's still a case of martial classes having fewer decision points.
Martial classes have "fewer decision points" to whom?
Compared to O5e martials, A5e has done a great job of ramping up options and really tried to scale classes features with levels.
Compared to O5e wizards, or other full casters, I think A5e CMs move in the right direction of scaling martials but will never be at the level of the reality bending full casters. To do this you need to fashion martials in image of the Slaine (Pat Mills) who has near demi god level abilities of surviving and dealing damage.
A5e Herald feature of coming back to life really hits the mark on what I want to see in a 20th level feature that embodies this.
 

Anonymous3

Explorer
Not sure if A5e did it first but the addition of weapon and armor properties is great and it's where I first saw this.
I have re-read those sections so many times when thinking about different ways gear could allow a martials to be different on the battle field.

I then saw O5.5e release something similar but thought, perhaps incorrectly, that A5e did this already. I prefer A5e weapon properties over O5.5e's.

Shout out to A5e helm properties. It's a small but noticeable contribution.
 



Piperken

Explorer
I'd add that in addition to the class mechanics, broadly, A5E is a game that provides for a number of quality of life changes (QoL) to the experience 5th edition (2014 & 2024) attempts to paint. You have subsystems you can take advantage of like Supply, massaging of spells, retooling of magic items, exhaustion rules, legends & lore of monsters, as well as avenues which constructively encourage more interaction between players during the exploration & social portions of your play.

Of course, since the Player's book for 2024 is the first core rule book available, some of these may be addressed in 5e2024's rule set. But if I were to base my assumption on what people have said regarding what changes have occurred for players in the Player's Handbook, I would be surprised if the later rule books provide as many comprehensive choices.
 
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Burnside

Space Jam Confirmed
Supporter
The 2024 PHB does provide some light crafting mechanics which are certainly an improvement from 2014, but not as developed as A5E.

The 2024 PHB does not offer any meaningful mechanics to enhance the exploration tier, certainly not on the level of what A5E's Journey system offers, but maybe the 2024 DMG will have something.

The 2024 rules do directly gamify social mechanics more explicitly than 2014 does, but tbh I kinda hate it.
 

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