TheDelphian
Explorer
This is a 5th edition compatible version of Gamma World. The version of Gamma World is based largely on 4th edition Gamma world Published in 1992. It was pre 3 and 3.5 system which was a step above 2nd edition but not quite reaching 3rd edition complexity/rule set.
Basic Outline is
Rules wise
I only changed one rule really from the basic / SRD rules of 5th edition. Ranged attacks cannot be made if an enemy is adjacent. There are several ways around this to make Ranged attacks at Disadvantage by getting a feat, fighting style, specific weapons (usually tech pistols) etc.
The Base races are not necessarily balanced, some are clearly better than others. A Mutant Bear makes a better melee fighter than a Dog or Ants. they Are more balanced than they were in that edition.
While Bounded accuracy is held to the bounds are a little higher - For example a starting character in 5th should have a +4 to +5 to hit, skills etc in whatever they are supposed to be good at. To a +11 to +13 at 20th. Gamma World is about +1 to +2 higher along that range.
Feats are not optional but probably could be made to be.
It has these races Pure Strain Humans, Humanoids, Mutated Animals, Plants and Synthetics
It has random stat generation with a point buy option. It has random mutations.
It has new classes from the ground up. Each has 5 Archetypes / Sub classes. Subclasses are more universally designed each getting more benefits for 6 levels each with all classes getting them at the same levels. Multiclassing is optional by default but nothing depends on it so could be.
Adept - Specializes in Physical mutations
Enforcer - Fighter
Examiner - The brains and person who figures artifacts out.
Mentalist - Specializes in Mental Mutations
NanoWizard - A wizard basically using nano machines to do weird powerful things.
Scout - rogues, ranger etc.
It has full equipment list, monster, robot and Npc stats.
Where it suffers is probably at higher level play since there are not many high CR challenges since I din’t include the truly super robots that even 20th level characters should run from. CR tops out at 12th or so If I remember correctly.
I ran the basic adventure and a little beyond and it seemed fairly balanced and worked stopped at about 8th level beyond that not sure, gave my best guess.
Well Hope you enjoy!!
Basic Outline is
Rules wise
I only changed one rule really from the basic / SRD rules of 5th edition. Ranged attacks cannot be made if an enemy is adjacent. There are several ways around this to make Ranged attacks at Disadvantage by getting a feat, fighting style, specific weapons (usually tech pistols) etc.
The Base races are not necessarily balanced, some are clearly better than others. A Mutant Bear makes a better melee fighter than a Dog or Ants. they Are more balanced than they were in that edition.
While Bounded accuracy is held to the bounds are a little higher - For example a starting character in 5th should have a +4 to +5 to hit, skills etc in whatever they are supposed to be good at. To a +11 to +13 at 20th. Gamma World is about +1 to +2 higher along that range.
Feats are not optional but probably could be made to be.
It has these races Pure Strain Humans, Humanoids, Mutated Animals, Plants and Synthetics
It has random stat generation with a point buy option. It has random mutations.
It has new classes from the ground up. Each has 5 Archetypes / Sub classes. Subclasses are more universally designed each getting more benefits for 6 levels each with all classes getting them at the same levels. Multiclassing is optional by default but nothing depends on it so could be.
Adept - Specializes in Physical mutations
Enforcer - Fighter
Examiner - The brains and person who figures artifacts out.
Mentalist - Specializes in Mental Mutations
NanoWizard - A wizard basically using nano machines to do weird powerful things.
Scout - rogues, ranger etc.
It has full equipment list, monster, robot and Npc stats.
Where it suffers is probably at higher level play since there are not many high CR challenges since I din’t include the truly super robots that even 20th level characters should run from. CR tops out at 12th or so If I remember correctly.
I ran the basic adventure and a little beyond and it seemed fairly balanced and worked stopped at about 8th level beyond that not sure, gave my best guess.
Well Hope you enjoy!!