[MENTION=6855204]tglassy[/MENTION] questions about Shape Water cantrip (taken from Creative Cantrips page, valid considerations):
Not necessary that you immediately rule one way or the other, just consider them
Crating Shapes and Animation:
•Complexity – ‘Simple’ is relative. A sculptor PCs should be better than average, but proficiencies and skill checks would apply for anything complex.
•Hardness – Ice is hard, but water could either be hard due to magic or soft as a puddle of water. I will assume it is ‘soft’ so you go slip through it at slow speeds, but it can be HARD at high speeds.
•Can you animate and/or re-shape ice? – Makes sense, but not explicitly stated. It would make ‘hard’ shapes much more useful.
•Can shapes hover or ‘fly’? – A floating ball of water is very thematic, but flight always changes things. A compromise could be a 5’ max height or something.
•Movement speed – DMs will likely rule on the spot here. ‘Animation’ could mean it stays in the same square or use the speed of an Animated Object (per spell). Also check if there a difference between the speed of water and ice shapes.
•What actions could an animated shape do? – Most DMs would only allow pre-programmed, ‘dumb’ motions like walking in one direction or repetitive actions. They may allow action/bonus actions through the object on your round or even autonomy like the Animated Objects spell (but not likely)
•Can my animated object attack? – Explicitly it doesn’t allow damage but it could splash onto enemies as a help action or be a delivery mechanism (ex. acid flask). Expect it to take your attack action to accomplish.
•Can shapes go outside the spell range? – Awesome if they can, but this could be reserved as a limitation to prevent abuse. A DM may rule they stay in a given shape but can’t be animated outside this range or at least can’t move outside it willingly.
•Can moving ice push people around? – Logically yes, but the spell states movement ’doesn’t cause damage’. The DM may allow push or trips using your casting ability score.
Managing Ice and Vapor
•Can you thaw ice too? –Possible oversight in the write up, as thawing anything you can freeze is pretty minor.
•What else can melt that ice? – The write up states it melts only after an hour, so magic keeps it that way. Dragonfire probably melts it too, but can you place it in a bonfire or does it melt slowly with a candle?
•Can you change the water’s temperature? –Ice is cold by definition, so you can cool it. But if you can thaw water, what temp would it be thawed to and can you control that? 33 degrees or room temperature may be important
•Can I encase willing creatures in ice? – It explicitly doesn’t allow you to encase unwilling creatures (good call - no paralysis or suffocation), but could I make bindings when they are asleep?
•Can I affect water vapor? – Not explicit, but reasonable for those cases you have a lot flying around. You will want to follow up with ‘can I condense the water out of the air’. If you can’t, the only way to get liquid water out of the air would be to freeze it and melt it later. Either way, this is a way to find water when you don’t have any.
•Does freezing ice expand? – Either the freezing ice just ‘solidifies’ or it expands like normal ice does. The second one implies the DM expects some ‘normal physics’ to work in his mind and opens up a lot of options. If it doesn’t, you can more freely make ice shapes without worrying about all the details
Wonderful! My favorite cantrip!
The way I've always seen Shape Water is basically a low level water bending. You can levitate the water at a slowish speed, and make it shape itself however you want it to within a five foot cube.
You cannot animate ice, but you can freeze or unfreeze it at any time. The entire thing must be frozen or unfrozen.l, you can't only freeze part of it.
You can make it a vapor, and control that vapor, but you can only condense water vapor into water if the air is saturated with water. So, the conditions would have to be right.
Ice expands. Cause physics. You do not, however, have control over the temperature of the water. You are instead using your will to force the water molecules to stop moving and become rigid, or to fly apart and become a gas. Ice will still be cold, but not as cold as it should be, in that it doesn't actually draw heat from its surroundings (you could use it to make a drink cold or something flavorful like that).
Water vapor is no hotter than the water would be, which is room temperature, typically. I realize this is slightly contradictory, but in reality if you made water into vapor, it would be steam, and could scald, and this cantrip can't do that.
As it is not ice due to temperature, but magic, flames won't melt it. If you don't actually let it melt, it'll stay that way for an hour.
It can, however, crack and shatter like normal ice. Ice isn't hard. If you make ice bindings, the D.C. To break them won't be that high, depending on how thick you make it.
I'm on the fence about pykrete. Look it up. If you abuse it, ill nix it, but it could be used to increase the strength of the ice somewhat. It'll make the ice harder to control, though, so no sharp weapons and the complexity of the shape would be lower.
As for creating weapons, you can, but they're made of ice and fragile. Sharp weapons even more so. To get the ice thin enough to be sharp, it wouldn't even nick the skin, really. Blunt weapons would be better. Still takes an action to create, and I'll make you roll a d20 every hit to see if it shatters.
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