I'm going to begin this post by prefacing a Thank You to the community in the last thread for offering some helpful advice on whom to watch and what to focus on in regards to the game.
I've watched WebDM, MathewCoville, (Some) Unexpectables, HowToBeAGreatGm, Nerdarchy, Taking20, A few other channels and dawnforgedcast in that order in regards to time allotted to each. I really like a middle of the road approach but realize that a good story isn't what I want it to be. In regards to preplanned events to more freeform or randomized events, I'm going to post the highlights from Thursday's session here in brief.
The party started off in a port-side town within a dwarven nation that is militarily active. The abroad party members have found their way to the island by one way or another be it mostly boat or port hopping the distance there. The dwarf, having served on military campaign for the last 20 years has been recalled into the draft and only recently had time off. The Firbolg cleric Wram-ram -is- very wise, and had been floating from his home to travel abroad. Our Tiefling sorcerer had been stranded aboard a ship headed eastbound with unknown cargo and washed ashore on a cliff-side beach connected to the dwarven city dock.
Once the party had made way into the city, the dwarf was visiting old friends, Wramram ate stinky cheese he insisted, and the sorcerer acted out amnesia while sitting in the corner of the same tavern. Introduction to NPCs such as the bar owner and her assistants were done by player interaction in the world and on the spot voices with intermittent planned things such as a thief running through town, the shopkeep she interacted with gets hauled off, the devout religious in town hold their ceremony twice a day and that's about the main focal points of the story. A little later in they give chase, capture the would be thief, get paid, she shows up again and claims innocence and now they're awakening in the dwarf friend's npc tavern.
I've been brainstorming on and off about the situation/what could happen. I know for a fact that we have about 4-6 sessions and I'm planning for this to be as such, prowling through the books and reading advice for what I should do. Make it about the players and not the story, I've asked them what they thought and they are yearning for more combat so that's a definite next time. It's the other things in between to get there that I'm concerned about but not overtly worried by on "What if." I'm thinking of turning it into either a murder mystery, conspiracy plot or similar. What're your thoughts on how this might work?
I've watched WebDM, MathewCoville, (Some) Unexpectables, HowToBeAGreatGm, Nerdarchy, Taking20, A few other channels and dawnforgedcast in that order in regards to time allotted to each. I really like a middle of the road approach but realize that a good story isn't what I want it to be. In regards to preplanned events to more freeform or randomized events, I'm going to post the highlights from Thursday's session here in brief.
The party started off in a port-side town within a dwarven nation that is militarily active. The abroad party members have found their way to the island by one way or another be it mostly boat or port hopping the distance there. The dwarf, having served on military campaign for the last 20 years has been recalled into the draft and only recently had time off. The Firbolg cleric Wram-ram -is- very wise, and had been floating from his home to travel abroad. Our Tiefling sorcerer had been stranded aboard a ship headed eastbound with unknown cargo and washed ashore on a cliff-side beach connected to the dwarven city dock.
Once the party had made way into the city, the dwarf was visiting old friends, Wramram ate stinky cheese he insisted, and the sorcerer acted out amnesia while sitting in the corner of the same tavern. Introduction to NPCs such as the bar owner and her assistants were done by player interaction in the world and on the spot voices with intermittent planned things such as a thief running through town, the shopkeep she interacted with gets hauled off, the devout religious in town hold their ceremony twice a day and that's about the main focal points of the story. A little later in they give chase, capture the would be thief, get paid, she shows up again and claims innocence and now they're awakening in the dwarf friend's npc tavern.
I've been brainstorming on and off about the situation/what could happen. I know for a fact that we have about 4-6 sessions and I'm planning for this to be as such, prowling through the books and reading advice for what I should do. Make it about the players and not the story, I've asked them what they thought and they are yearning for more combat so that's a definite next time. It's the other things in between to get there that I'm concerned about but not overtly worried by on "What if." I'm thinking of turning it into either a murder mystery, conspiracy plot or similar. What're your thoughts on how this might work?