DM-Rocco
Explorer
The DM running our game is letting everyone remake their characters when we get to 10th level, which should be in the next month.
Currently, I am running Warlock 2/Sorcerer 6. I don't know how long this campaign will go, but I love playing higher-level spell casters to play with the higher level spells, so I am going to for sure drop the Warlock levels and either go 10 Sorcerer or 10 Wizard. Sure, I can do more damage overall with the 2 Warlock, but I want access to the higher level spells as soon as possible and I've had my fun abusing the 2 Warlock.
So, in your opinion, which is better for higher-level play, Wizard or Sorcerer?
If you want to get into sub-classes, that is fine.
Sorcerer gets the metamagic feats that 5e stole from the Wizard, so they have that going for them.
Wizard, basically is a sorcerer without metamagic feats, but the ability to have access to a wider variety of spells not only usable at any one time, but just access to a wider list of spells in general.
Sure, you can then get into sub-classes, which should be taken into consideration of course, but what are everyone's thoughts on which is better and why just a straight up cast or multiclass that won't impact when you get higher level spells.
FYI, as far as sub-classes, I am thinking Lore master or School of Divination for WIzard, and Draconic or Shadow for Sorcerer, but I do love fun builds, so make suggestions please. The goal for me is having fun with higher-level spells.
Currently, I am running Warlock 2/Sorcerer 6. I don't know how long this campaign will go, but I love playing higher-level spell casters to play with the higher level spells, so I am going to for sure drop the Warlock levels and either go 10 Sorcerer or 10 Wizard. Sure, I can do more damage overall with the 2 Warlock, but I want access to the higher level spells as soon as possible and I've had my fun abusing the 2 Warlock.
So, in your opinion, which is better for higher-level play, Wizard or Sorcerer?
If you want to get into sub-classes, that is fine.
Sorcerer gets the metamagic feats that 5e stole from the Wizard, so they have that going for them.
Wizard, basically is a sorcerer without metamagic feats, but the ability to have access to a wider variety of spells not only usable at any one time, but just access to a wider list of spells in general.
Sure, you can then get into sub-classes, which should be taken into consideration of course, but what are everyone's thoughts on which is better and why just a straight up cast or multiclass that won't impact when you get higher level spells.
FYI, as far as sub-classes, I am thinking Lore master or School of Divination for WIzard, and Draconic or Shadow for Sorcerer, but I do love fun builds, so make suggestions please. The goal for me is having fun with higher-level spells.