Why would we talk about a feat though? We're talking about wizards vs sorcerers, not optional rules which take an ASI and put your ability scores behind.
Anything if open for "discussion". Even optional rules in the DMG like flanking. But they're optional rules, not part of the base game, and not assumed to be part of games being played. Explicitly. This isn't debatable man, they're directly stated as such, all commentary from the authors of the game support the explicit statement, etc.. In fact according to WOTC a majority of players don't use feats for their characters.
Lol, so which is it? "Why are we talking about a feat" vs "Anything is open for discussion"?
It's open for discussion and we are talking about it. I was responding to someone who was talking about it. It seems kind of silly for you to question my continuing to discuss something already being discussed.
Feats are mentioned in the basic rules, the SRD, and the PHB. If they were meant to not be a standard they would have been in the DMG options instead. Unless the DM says no feats they are a typical option available to the players.
You were discussing them in
this example from another thread. Hell,
this thread you started last year opens with "I've enjoyed feats since 3e,
and used them in every version since then."
It looks to me like you are trying to play the "but they are optional so not really there" card because you don't like the fact this feat reduces one of the wizard advantages. If you don't want to talk about the ritual caster feat for sorcerers that's fine. I will continue to discuss it because it's a valid option unless a DM chooses not to allow it.
You keep saying the Wizards spells known and prepared advantage over the sorcerer is insignificant. At level 5 a wizard can prepare 9 spells. A sorcerer can prepare 6.
I don't think insignificant is a word I've ever used. I've used "over-rated" many times and "rarely crucial" in this thread but not insignificant. Iirc I said sorcerer spells can be restrictive but it's not that hard to work around.
Also, a sorcerer cannot prepare any spells. Just sayin'.
So I propose you make a list of 6 known sorcerer spells. I'll then make a list of 9 prepared wizard spells. We can then compare those 6 spells with metamagic and the 9 with arcane recovery (more casts per day)
I think that will help make it more concrete. We can really see the impact of versatility and power from metamagic vs versatility and power due to more spells prepared and more spells casted per day
Cantrips: Firebolt, Mage Hand, Sword Burst, Minor Illusion, Infestation
1st level: Shield, Sleep
2nd level: Alter Self, Suggestion
3rd level: Fireball, Haste
Meta-magic: twinned spell, quickened spell
Sorc points: 6