Agreed. I'd love to see a system with only a few classes, but where a Str fighter, an Int fighter, and a Cha fighter are all equally viable.Imma go combo breaker here because I absolutely hate the idea of SAD design.
Stick with 4 class templates, but Instead the abilities are not tied to a specific class, but can customize that class instead. This was done to various degrees of success in 3E/PF1. Mostly it was borked though, but I hope somebody runs with it someday.
Str - Jumping, climbing, prying, grappling, weapon use, etc...
Dex - Dodging, balancing, speed, weapon use, etc...
Con - Fortitude, endurance, physical resistance, etc...
Int - Tactics, technical application, etc...
Wis - Perception, internal will, etc...
Cha - Influence, leadership, etc...
I imagine a Str x Dex fighter build being a skirmisher. Perhaps a character that uses a bow until the enemy closes in and then goes to a blade. The combination gives them that versatility. Where as a Str x Int fighter might be one that uses great sword/axe in both a damage delivering and controlling the battlefield ways.if I follow your sayings,
Fighter = Str x Dex;
cool for me!
I dream you're closing to Shaolin Monk ( look at my face lol )Strength — Fighter
Dexterity — Thief
Constitution — Black Belt
Intelligence — Black Mage
Wisdom — White Mage
Charisma — Red Mage
Or, in D&D terms: Fighter, Thief, Monk, Magic-user, Cleric, and Bard. And it does, quite naturally I think, stand to reason that the monk and the bard ought to be considered "the" iconic Con and Cha classes respectively.
well, of course you have six stats to occupyI imagine a Str x Dex fighter build being a skirmisher. Perhaps a character that uses a bow until the enemy closes in and then goes to a blade. The combination gives them that versatility. Where as a Str x Int fighter might be one that uses great sword/axe in both a damage delivering and controlling the battlefield ways.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.