randomling
First Post
Looking for a little help with my campaign world - and particularly with my pantheon as it is giving me a bit of trouble!
The campaign world is based on a fantasy setting I've been building since I was 14 and I did a lot of work around the religion. Then I tried to make it work in the D&D system..... didn't seem to jive, with the way the D&D rules work, the ethos of the religion I'd created, and a number of changes I want to make because some of the ideas I had when I was 14 seem really *stupid* now.
The original ethos of the religion - which I want to keep - was balance. The idea was that each force has its counterforce, each weight has a counterweight, and that this is reflected in the gods. Each god has a polar opposite. They're not always of diametrically opposed alignments - sometimes they're even of the same alignment. They're not always god/goddess. But they always have some qualities that oppose each other.
The other effect of the "balance" thing is that the main deities, with whom the religion started, are neutral, the idea being that gods of differing alignments and differing agendas broke off from that.
The thing is that since I've removed some gods, changed others beyond recognition and added some extra ones, the balance thing no longer work. I'm looking for concepts to work with here - preferably in twos
- as I need more material and all ideas are good...
I also have some troublesome loner gods who need pairing up with someone! For instance:
Clayah (LE) virgin goddess of the hunt
Fremnor (CG) god of revelry
Almac (LN) god of wizardry
Felmie (LG) goddess of self-discovery, revenge and quests
Anyone help me with ideas?
Thanks in advance!
The campaign world is based on a fantasy setting I've been building since I was 14 and I did a lot of work around the religion. Then I tried to make it work in the D&D system..... didn't seem to jive, with the way the D&D rules work, the ethos of the religion I'd created, and a number of changes I want to make because some of the ideas I had when I was 14 seem really *stupid* now.
The original ethos of the religion - which I want to keep - was balance. The idea was that each force has its counterforce, each weight has a counterweight, and that this is reflected in the gods. Each god has a polar opposite. They're not always of diametrically opposed alignments - sometimes they're even of the same alignment. They're not always god/goddess. But they always have some qualities that oppose each other.
The other effect of the "balance" thing is that the main deities, with whom the religion started, are neutral, the idea being that gods of differing alignments and differing agendas broke off from that.
The thing is that since I've removed some gods, changed others beyond recognition and added some extra ones, the balance thing no longer work. I'm looking for concepts to work with here - preferably in twos
I also have some troublesome loner gods who need pairing up with someone! For instance:
Clayah (LE) virgin goddess of the hunt
Fremnor (CG) god of revelry
Almac (LN) god of wizardry
Felmie (LG) goddess of self-discovery, revenge and quests
Anyone help me with ideas?
Thanks in advance!