While I agree, Gygax said that before the Warlord came along and ruined the day for anyone who disagreed with this sentiment.
Yeah, I've seen some of the old "gygaxian" ideas of alignment. No thank you. At best it reduces alignments to just who is wearing the white jersey and who is wearing the black one, and at its worst, it makes the game nearly nonsensical or barbaric.
And, I just don't understand why he tried to define good and evil at all, when it was completely unnecessary for the game.
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I doubt it. Leaving aside how ungrateful you're being, if you qualified it with "slightly more," you'd probably get less than 10 cents or maaaaaybe a quarter. And that's if they were inclined to give you more just because you asked for it. If I gave a homeless person a dollar and his response was to ask me for more, I'd say no.
Clearly you understood the situation completely differently, since being ungrateful or homeless has nothing to do with anything.
My definition is the.......................definition.
And much like "literally" the way people use it in common language is equally important to communicating.
Removal of even the "slight" impact 3e gave it is a change. I'm not going to call it a significant change since "slight" was never significant in the first place. And make no mistake, it was removed for 5e as it is not present. Things like that don't carry over from one edition to the next unless the DM homebrews it in.
The DM never had to homebrew in Paladins being predisposed to Law, despite 5e moving away from that model by allowing any alignment. Because the archetype is a lawful one.
Sorcerers are a chaotic archetype. That is how they were created, and that has not changed in 5e. Can you play a lawful sorcerer? Again, yes, you can, easily, it isn't an issue. But is the archetype leaning towards Chaos? Yes. Completely.
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Again, you too ficus on one part and not the whole picture. You keep regarding a medieval good axis with your modern eyes. As long as you keep doing that I feel the discussion will never move an inch.
To be clear: I never said that murder and rape have ever been done in anyway but evil. That was implied by an other poster.
But what do you do with POWs? That have done the above? Today they are sent in prisons. Back then it was the galloes. We have evolved
Not them, not yet....
As for our topic
Alignment is a poor way to solved social and ethical problems. It has always been. What it is good, if not downright excellent, is to give a guide line for general behaviors. I have initiated many people into the hobbit and the alignment system has never failed to help them get into the fray of RP very fast. I have always been clear that alignment was and is still a tool to give a simple general take about a creature.
As a player, when I play a LG I play a certain way. As a DM whenever I play a LG NPC, I know immediately how to play a LG NPC/Monster. Same thing with the other alignments. I don't need two paragraphs to set me on the right path to play characters/NPCs with alignment. Ideals, Bonds and Flaws are there just for the players.
Other alignmentless system exists out there. Vampire the Masquerade comes to mind. Any NPC will have from three to six paragraph (sometimes more, way more) just to give the basics about this NPC's motivations. I am not talking about minions here. Like thug and so on. But about Vampires and and ghul retinue. All need paragraphs of explanation to be played. In D&D, only two letters are enough. BBEG might get more than that if needed or desired but with those two letters, I can often just improvise on the go if I need too. Because in D&D, improvising a BBEG is really easy. And that is just because of two simple letters.
And some people want to throw that ease of play because it does not suit them. I say they just do not use the system as it was intended.
The point you are missing is that the intersection between "Medieval Concepts of Law and Order" and "Modern player trying to play a Lawful Good character" creates potential problems.
Yes, in the medieval era, if a Serf was caught trying to leave the land he was forced to work, he could be executed and hung on the spot, as was Lawful to do. However, if you have a modern player who is in that situation, they are not going to see that as a lawful action. They are going to see it through a modern lense, because they aren't a 16th century noble.
And then, your simple system, starts becoming more complex, because now we have to define Law for this character. Do they mean they are Lawful Good because they follow the laws of a Just Kingdom? Are they Lawful good because they follow the moral guidelines of modern day understandings of Good Laws? Are they Lawful Good because they have a personal or religious code that includes them helping the helpless? Are they Lawful Good because they are acting like Superman?
You say two letters is enough, but it never is the truth. I've had players who have struggled with figuring out what they should do because they are "lawful good" and I've countered by asking them "what is it your character cares about?" THAT is helpful. The idea that they care about family, or freedom, or their religious beliefs is far more useful than trying to figure out which of nine boxes fits closest to them.
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I don't see how any of this supports your premise that (i) Aladdin is an example of a chaotic character, and (ii) Aladdin isn't less effective in social interaction than his lawful counterpart, all other things being equal.
Stealing from citizens to survive and fast talking and lying his way out of situations doesn't strike you as Chaotic actions?
And if he were lawful, he probably wouldn't lie to the merchant and try and get out of the situation. He'd approach it via the law... which would probably for the portrayal given, mean that he is going to agree with the merchant and the princess is about to lose a hand. (that is the portrayal given). Which... doesn't require him using Charisma at all.
That isn't a very good apology. I'm not responsible for you perceive others.
Okay
I did read your entire post. What I was objecting to is that even after I posted that I had seen the movie, you continued to assert that I "had no idea about Disney's Aladdin". That you acknowledged what I said later in your post didn't change the meaning of the words you were posting.
So, it was clear that I responded later, when I got to that part. So, you just took offense that I didn't edit my post. Again, not sure what you want me to do here. I respond in order. That's how I processes these long posts.
I think the most obvious explanation for a D&D character being good at social interaction is that it has a high Charisma score and proficiency in a social interaction skill or two, yes. But I don't follow why you would expect that to also be a justification for setting a social interaction DC based on (among other things) the alignment of the speaker. Also, your assertion that the majority of high Charisma characters are portrayed as chaotic is just that -- an unsupported opinion. I don't think we've had any real agreement about what alignment might apply to any of your examples or what their bonus would be on any given Charisma check, and without that this whole line of discussion is pointless, IMO.
And trying to exactly define the Charisma score of a non-DnD character in a work of fictions is equally pointless. After all, who is to say that they didn't just roll 20's on the dice, all of their scores are low, they just got lucky.
And maybe we should use 3.X version, where skill ranks are a thing, and that can matter more than your attribute, but a lot.
But, if you disagree that there are a lot of high charisma chaotic characters, perhaps you want to give some counter-examples? Maybe try your hand at exactly defining the Charisma score of them while you are at it.
Also, changing the DC based on who is attempting the check is a bit fraught in 5e. You might be able to make a case for it in persuasion, but it is a discussion with many pitfalls.
I dismiss it because it's nothing more than bald assertion. You would need to do your work if you wanted to actually pursue this line of argumentation, but if I were you I wouldn't bother. You're claiming things that are impossible to prove.
And so are you. Your assertion is equally impossible to prove. Because your response to any criticism is to handwave it away.
Well, the result of the rule is only that a lawful character is going to be more effective in social interactions than a chaotic character with all other things being equal (including where their alignment sits on the good-evil axis). If, as you say, the majority of the members of Charisma-based classes are inclined toward chaos, then they should have no problem outperforming their lawful colleagues in social interaction challenges, since the lawful characters would need to put their highest numbers and ASI's elsewhere.
Which means, that lawful characters are not more effective in practice in social situations. Disproving your assertion on the face of it.
Well, why would I assume that? You haven't proven (and can't prove) that your characters have the alignments you say they do. You haven't shown that they have the various degrees of social aptitude you are claiming for them. And you haven't demonstrated how any of your examples constitute archetypes that I should care about at all. You've absolutely failed to make your point, and I think you should give up.
I'm planning on giving up, since you refuse to do anything but handwave any evidence as "insufficient" because I can't prove hard numbers on characters who were never designed to have hard numbers.
Oh, I can though just through out a few archetypes. Tell me if they sound familiar.
Fast Talking Thief/Smuggler
Wandering Minstrel
Demagogue/ Cult Leader
Suave Swashbuckler
Outlaw with a Heart of Gold
Revolutionary Leader/ Rebel
You said you had a problem with the Law alignment having nothing to do with actual human laws. That's a feature of Andersen and Moorcock's works.
Who didn't write Dungeons and Dragons. The thing I think you keep missing.
Again, if I want to complain to someone about Kili and Tauriel, I don't think I should go and talk to the Tolkien Estate. I think I should talk to Peter Jackson, the guy who made the movies. Just because Tolkien introduced the concept of Elves and Dwarves getting along, doesn't mean that Jackson's interpetation of that in a different medium was not his own work.