Lanefan
Victoria Rules
Agreed all round, though it must be pointed out that the Dread game you reference was a one-off and (unless I missed something) never intended to be a longer campaign. And in a one-off you can have all kinds of stuff that just wouldn't work in anything longer-lasting.In general, I used to come into campaigns with a story I wanted to tell. Now I try to come in with the attitude that I get to facilitate a story we will generate together. If I put aside my own expectations of what the story should be, I can't be disappointed and will likely be entertained.
Here's an example that @Lanefan will recognize: I was hosting a game of Dread that included him and some members of his VERY long running D&D group. The premise of the game was college rafting trip gone wrong - kind of a Deliverance meets Danger at Dunwater scenario. Anyhow, I asked players to prep a character, and one designed a character who was secretly a vampire.
My first (private) reaction was "well, no, that's not what I had in mind for this story." But then I thought about it...and so what? Just because it wasn't my idea and could take the story in a radically different direction didn't mean it wasn't an awesome idea that could be a ton of fun. The only real issue, aside from my ego, was that a fully powered vampire could obviate a lot of the scenario (super strength, being able to turn into mist, and all that), so I told the player sure, but did she mind de-powering her vampire for those reasons, and she was more than happy to oblige.
The game was super fun, the vampire angle added a whole new element to it and a surprise ending that I could never have predicted, and made the game better for everyone. And all I had to do was let someone else be creative.
Here, had this been a longer campaign the Vampire character (or characters, by the end) would inevitably have been or become OP compared to what the rest of us had*; which is why making decisions with a view to the long-term becomes important.
* - unless we all ended up becoming Vampires...which wasn't exactly outlined in your game pitch.
