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A Lot of Things to Rememberize?

Moon-Lancer said:
this is the problem i have found with numeruis rpgs. You don't gain much for leveling because bad guys level with you. what you do get is more options, and thats about it. going from 50hp/10damage to 500hp/100 damage means you can realistically fight enormous dragons, and it makes sense why none has killed the dragon yet. Other then that, leveling in general is a scam.

So to recap, leveling is all about more options, epic encounters, and perhaps increasing how lathal and encounter might be (save or die).

You forget the fun of going back to slaughter the monsters that used to give you nightmares. Once it took your whole party to take down a troll, and now you can take one down in one hit.
 

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Varianor Abroad said:
This design tactic has a faint aura of "smackdown on the players when they're winning". I'm not saying that's the intent, but how when the monsters get tougher as you winnow them down? That's almost the Grudge Monster school of play.
I think they'd have to get a LOT tougher for it to qualify as a grudge thing.
 

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