Rough draft of character - pending approval.
Name: Borya Dima Grisha Gender: Male
Race: Human
Class: Cleric (Mokosh)
Spell Domains: Community, Earth
Alignment: NG
Level: 7th-level
AC: 20 (10 = Armor +5, Shield +2, Magic +1, Dex +2); Flat Footed 18; Touch 12
HP: 45
Str 15 +2
Dex 14 +2
Con 15 +2
Int 15 +2
Wis 18 +4
Chr 21 +5
Level
1. Improved Turning, Empower Turning
2.
3. Extra Turning
4.
5.
6. Quicken Turning
7.
Skills (40 skill points)
Concentration 12 = 10 + 2
Diplomacy 16 = 10 +4 +2
Heal 14 = 10 +4
Knowledge 12 = 10 + 2
(Religion)
Special Abilities:
Destruction/Heal checks: 12/day
Destruction to the undead: 8d6*1.5 hp to Air Elementals, Undead; Will DC 22; 30 foot radius
Heal Earth Elementals: 8d6*1.5 hp; 30 foot radius;
Spontaneous Casting (Healing)
use calm emotions as a spell like ability 1/day
+2 bonus on diplomacy check.
Item GP
Starting Gold: 19,000
Elven chain +1 5150
Shield, heavy wooden 7
Heavy Mace 15
Light Crossbow 35
20 bolts 2
Cloak of Charisma +2 4000
Ring of Sustenance 2500
Boots of the Winterlands 2500
Periapt of Wisdom +2 4000
Acid Flasks (10) 100
Alchemists Fire (10) 200
Holy Water (4) 100
Smokestick (2) 40
War Pony (Trained) 100
Riding 10
Guard Dog 25
Saddlebags 4
Feed (10 days) 0.5
Cleric Vestiments 5
Traveler's Clothes (2) 1
Healer's Kit 50
Flint and Steel 1
Bedroll 0.1
Tent 10
Rope, hempen (50 ft.) 1
Lantern, hooded 7
Lamp oil (5) 0.5
10 foot pole 0.2
Sack (empty) 0.3
Holy Symbol (2) 2
Waterskin 1
Total 18867.6
Difference 132.4
Spells
0th 5 15
Create Water
Detect Magic
Light
Mending
Resistance
1st 5+1 16
Blessed Aim
Command
Divine Favor
Entrophic Shield
Protection from Evil
Bless (+1)
2nd 4+1 17
Close Wounds
Divine Insight
Ghost Touch Armor
Hold Person
Status (+1)
3rd 3+1 18
Dispel Magic
Magic Circle Against Evil
Mass Resist Energy
Prayer (+1)
4th 2+1 19
Divine Power
Mass Shield of Faith
Tongues (+1)
https://en.wikipedia.org/wiki/Mokosh
Books used: PHB, Complete Divine, MIC, SComp
Background:
Treating the central casting roles as color text only.
Cultural Background: Primitive: Primitives do not normally read and write their own language and do not form significant permanent settlements. The chief industry of Primitives is the procurement of food, usually by hunting and gathering. They do not work metal and organized farming is rare. Political units are the family and the clan. Rulers are the most powerful hunters of the group. The elderly are revered for their wisdom.
Character was not taught to read and write.
Social Status: Poor:
Money: 50% of normal starting money.
Birth: Legitimate birth. Birth Date - October 17 @ 19:51, in a hospital or healers guild hall.
Family
Extended family, including mother and father, 1 grandparents, and 2 aunts/uncles and cousins.
1 Illegitimate Siblings: Younger brother, 2
Legitimate Siblings: Older brother, Younger Sister.
Head of Household:
Head of household has one occupation: Shaman (a religious leader, often feared and quite powerful within the clan)
Childhood
Character starts to learn Head of Household's occupation.
All public assistance is terminated because the country is at war. This causes bloody riots in the poorer sectors of towns and villages. Character's family is very much involved in these uprisings against the ruling class.
All public assistance is terminated because the country is at war. This causes bloody riots in the poorer sectors of towns and villages. Character's family is very much involved in these uprisings against the ruling class.
Adolescence
Something good happens to Character: Character acquires a companion - Who: A stranger (Monster (Mythological (unicorns, griffins, hippogriffs, pegasi, phoenix, sphinxes))).
An exotic event occurs. The god asks Character to become its agent on earth and Character accepts.
All public assistance is terminated because the country is at war. This causes bloody riots in the poorer sectors of towns and villages. Character's family is very much involved in these uprisings against the ruling class.
Character has a romantic encounter. Character marries his/her beloved. Beloved is unfaithful. The romance ends painfully. The beloved inspires Character to greater accomplishments.
Character has a religious experience. Deity: Mokosh. How the experience began: An inner need. Character feels he/she must seek out the god's religion. Event 1: In a vision, the god asks Character to perform a sacred, but dangerous mission.
Character saves someone's life. This person becomes Character's companion. Who: A Sibling.
Personality:
Lightside Traits (4): Enthusiastic, Teetotaller, Respectful, Forgiving.
Neutral Traits (5): Immature, Foppish, Hedonist, Romantic, Dependant.
Darkside Traits (0).
Exotic Personality Traits (1): Vengeful.
Alignment: Good (Chaotic or Lawful)