A Night at the Four Seasons (DM: renau1g, Judge:Ozymandias79)

OOC: [MENTION=54810]renau1g[/MENTION], Use Miraculous Fortune for that crit to reduce damage by 5, also slide Phoenix to R14 Q12 out of the aura

[MENTION=85506]Darksteed[/MENTION], Kauldron gets +1 to attack

[MENTION=79945]JoeNotCharles[/MENTION], I could use some healing, please...or at least an angel adjacent.
 
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OOC: We have a problem I know people need healing badly but Phoenix dies permanently as soon as she starts her turn. She'll take the 5 poison damage and die.

So use your healing potions if you got them. If need be Kauldron can lay on hands Cyr. Though I won't be able to mark anything afterwards. Papo can you take one of these scorpions off me? I need a round to regroup.

Everybody needs to focus on one thing and nuke it out of the water. Also blow your dailies if you have them. We won't make the next round unless at least two things die this round. Blow your action points as well. It's do or die time. These things attack WAY too high for anyones defenses to be even remotely useful. Including my own jacked up defenses,
 

She won't take 5 poison, but 5 fire damage, but that hardly matters to the dead. Unless her resist reinstates itself somehow or she's saved by our priest. I moved her out of the aura on interrupt encounter. :p
 

[sblock=ooc]
How did you move her out? Effect: The damage is reduced by 5. One ally within 5 squares gains +1 power bonus to attack rolls TENT

I didn't see anything about sliding an ally [/sblock]
 

Damen gritted his teeth as Pheonix fell, but there was nothing he could do this far away. Someone pull that dragon away if you can! If not, get that little one!

I'll deal with the fey bastard.

Pulling back away from the dragon's heat, Damen called out to the eladrin, Your sister is dead, false one! Good thing too. Not as interested in the dead ones, though I guess the desert will keep her warm enough. Too bad. I would have loved the look when I brought her back to Mother! The words had their desired effect and distracted the eladrin just long enough for Damen to duck behind another rock and pull off another shot, this one much better, lodging in the foe's shoulder.[sblock=OOC]Use Ambush Trick Use Sneak's Trick to move to G20 and hide to gain CA vs the Eladrin: Stealth 32. Backstab once more: AC 25, 27hp. Stealth ends.[/sblock][sblock=Damen]Damen Bane—Male Drow Thief 6
Initiative: +12, Passive Perception: 18, Passive Insight: 13
AC: 21, Fort: 16, Reflex: 22 Will: 19 — Speed: 6 (Add 2 from cover where applicable)
HP: 49/49, Bloodied: 24, Surge: 12, Surges left: 7/7
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick

Agile Footwork
Backstab x2
Cloud of Darkness/Darkfire
Cunning Escape
Slip Aside

Shadowdance Armor +1 (daily)
Boltshard Hand Crossbow +2 (daily)
2 Healing Potions


Damen Bane - http://l4w.wikia.com/wiki/PC:Damen_Bane_(stonegod)[/sblock]
 
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[sblock=ooc]
How did you move her out? Effect: The damage is reduced by 5. One ally within 5 squares gains +1 power bonus to attack rolls TENT

I didn't see anything about sliding an ally [/sblock]

Under class feeatures, Preserver Covenant: whenever divine encounter or daily used, slide 1 ally within 10 1 square :D
 

Tarkus takes off at a run, feet sliding across the sand. "These things are chewing through us. They must be stopped!" he gasps. When he's reached a central point he stops and turns in a circle to survey the battlefield.

"Be healed," he snaps distractedly at Phoenix. Obligingly her wounds close. Then he raises his scales of justice and begins intoning a prayer.

The angels shake their heads sadly. "Once again you choose the path of violence," rumbles the angelic voice. "Therefore we will leave you now." The angelic witnesses vanish, just as a fountain of silver light erupts from Tarkus's holy symbol to engulf the surrounding foes.

[sblock=OOC]
ARGH! I have 4 things a ABSOLUTELY MUST do this turn, and no action points. Well, never mind.

Sliding Pheonix 1 can't put her in row R, she must be in Q12 or Q13.

...decisions, decisions. All right, hell with it. Time for a Hail Mary. This has a roughly 35% of working, but it's in character.

Drop Angelic Witnesses. Sorry everyone who was depending on them for healing, I just don't have enough actions.

Move: to N15 (draw an OA from the scorpion)

Minor: Healing Word on Phoenix. Spend a HS and heal an extra Healing Word (1d6+4=5) 5 hp, and gain +2 to all defenses against the next attack made against them before the end of my next turn.

Standard: Font of Tears: Font of Tears on Dragon, Scorption, Eladrin (1d20+6=19, 1d20+6=18, 1d20+6=19) Dammit! That's vs will, and I know the scorpion has 20. I hope, I hope, I hope the Eladrin and Dragon only have 19... If that hits, they are dazed (save ends). Also, hit or miss, a 3-square burst around N15 is a zone of shimmering energy. An enemy that starts its turn within the zone takes a -2 penalty to attack rolls until the end of its next turn.
[/sblock]

[sblock=L4W Tarkus the Crusader]
Init: +0 Speed: 5 Perception:15 Insight: 20
AC: 18 Fort: 14 Ref: 13 Will: 18
HP: 11/31 Surges: 9/9 Surge Value: 7 AP: 0
Str:13 Con:14 Dex:8 Int:13 Wis:18 Cha:14

Powers:
Gaze of Defiance
Astral Seal
Sacred Flame
Second Wind
Exacting Utterance
Channel Divinity: Divine Fortune
Channel Divinity: Healer's Mercy
Healing Word
Healing Word
Font of Tears
Angelic Witnesses
Rune of Mending
Symbol of Resilience
Hero's Chainmail
[/sblock]
 


OOC: I can work with this. Cyr anyway you can use that power that ups peoples AC/Defenses, can't remember which it was. I can pin down both the scorpions for one more turn. With Cyr's and Tarkus's aid I can get a +9 AC/Defenses effectively. Dropping there chances of hitting greatly, I can mark both as well this turn using my daily. Though won't be able to lay on hands sadly. Just not enough actions. It's not 100% foul proof but it will pin the scorpions on me for another round.
 

[sblock=OOC]
Wait a minute - Astral Seal's still active against the scorpion! That's -2 to defenses, so I hit it!

Anybody got a way to retroactively give me a +1 against the dragon?
[/sblock]
 

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