I'm simply extrapolating his existence from the listing in the PHB and his real life mythology. Considering it is not out of line to put forth that Artemis (famous for her virinity and hatred of men) is not married to a male god and that Tyr lost his hand to Fenrir (those cementing his role as a God of Courage) then I consider it equally fair to consider Osiris, whose entire mythological existence is to be the First Mummy, to be a Mummy.
I'm simply pointing out that PC-castable spells can't even create a Mummy Lord, let alone a Mummy God. So however he was created, it was under DM intervention, not something a PC could do.
I'm also a little spotty on the rl myth, but I thought the mummification of Osiris was just a stage in the process of preserving and protecting his body so he could sire Horus and then be resurrected/pass into the afterlife. I'm really not sure that Osiris was worshipped as being a mummy.
See, this only sort of works, because of what you put here.
How so?
One way to create undead does not preclude other methods. The mechanical statblock of a zombie or skeleton does not require the the text in the Monster Manual which claims they are omnicidal and will kill any living thing if they are uncontrolled by the spell.
So, looking at the spell, which does not say that losing control leads to the undead attacking all living things without mercy... is it not logical that it is therefore possible that they do not? That there is a different method from creating undead than what is listed in the Monster Manual?
The text of the MM entries really
does go into detail about Skeletons raised by spell, and their capabilities. The text of the spell says nothing of the behaviour of an uncontrolled Skeleton, but the MM does, as well as its capabilities when controlled by a master.
I believe that it is likely that a DM is intended to use the MM entry for Skeletons when adjudicating use of them while controlled and uncontrolled, even when summoned by a PC. The MM says Skeletons cannot speak for example, while the Animate Dead spell does not mention that. I do not believe that a player should try to use that fact to argue that the skeletons
they raised can talk.
Some of the posters I am debating with disagree with you, they claim that the rules of the core books preclude all alternatives. Despite the core books granting those very same alternatives.
Really? I'm pretty sure that most people in the thread wouldn't have an issue with that particular case. (He used Animate Object spell.)
(I mean other posters probably wouldn't have an issue with the rules there. They might have had a moral issue due to it still being macabre and unrespectful, but it wasn't necromancy, and there was no messing with evil spirits.)
Again, I must believe that unless they wrote differently, Osiris is left in a recognizable form. His entire purpose in the mythology is to be killed and brought back as an undead, removing that would be like making Zeus chaste or Thor a trickster.
And, since the act of mummification was blessed by good dieties, and the first mummy is himself an LG deity, that stretches things to call the creation of undead "use of evil powers" since every power involved is in fact Good.
And while setting fluff can override general, Flamestrike wanted me to use only the corebooks, using setting material is far easier since good undead exist in at least 3 of the 5 settings I'm aware of being published for 5e. The majority of settings, as it turns out.
Note that there are several references to "dark" rituals and gods, but not "evil" in the creation of a mummy in the MM.
I think that it is entirely possible that a Lawful deity would sanction the creation of an evil being to fulfil a lawful purpose (punishment of transgressors of divine law.)
Remember that most mummies aren't driven to kill the living like skeletons and zombies are. They are still evil and still willing to kill innocents to fulfil their purpose, but their only drive is to fulfil their purpose and punish the transgression that awoke them. If correct restitution is made, or after it has fulfilled its purpose, a mummy returns to its rest rather than acting like an uncontrolled skeleton.
More independent mummies, such as those of rulers created to defy death, are under DM jurisdiction, and cannot be created by PCs.
Problem there is that players get one take in the PH while DMs get another take in the MM, leading to confusion all round. DM says "They're all evil!", player says "Wait a minute, no they're not!" and - amazingly - both can pull out legitimate RAW to defend their positions.
Which strikes me as rather dumb design and little more than a breeding ground for arguments.
Note that Skeletons and Zombies are evil in
both the PHB
and the MM. Its not a case of two sources contradicting each other. Furthermore the spell states that the
DM has the statistics for them, not that the player should use the ones in the back of the PHB.
The issue is that the PHB only has the statblocks, while the MM has information about the description, appearance and origin of the creatures in it. In the case of Skeletons for example, this includes details of those raised by spells, and their behaviour while under control, and while not controlled.
I feel that it is a logical progression that the DM would use the MM details for a Skeleton raised by a PC, including its behaviour "temporarily or permanently free of a master's control" (as the MM states it - it really is quite distinct.)
Are the non-evil undead the same in each setting? For example, if Skeletons are non-evil in all three then a case is putting itself together to maybe make them non-evil by default; but if it's Skeletons in one setting and Zombies in another and Vampires in a third those all fall under setting-specific exceptions.
I believe that Skeletons and Zombies; the types of undead created by the Animate dead spell, are one of the few creature types that still have fixed alignment in Eberron: they are still Evil.
Intelligent and independent undead (such as vampires) can have non-evil alignments, although they tend towards evil. Deathless can be on any alignment.
As far as I'm aware, Ravnica and FR are similar: Standard Skeletons and Zombies use the usual MM stats, but there are independent undead (often vampires or other examples where the original spirit resides in the body) that are not evil.