Storminator
First Post
I rarely plan my PCs. There's so little to plan! A few dozen skill points, a handful of stat bumps, half a dozen feats... I'd rather wing it.
I do have a monk that I'm pointing in a direction, but that fits very tightly with his philosophy and the way I wrote his back story, so I'm fairly pleased with the results. Another player in that group worships the elven chaos god, so she changes classes all the time (I think she's up to 4, with another on the way). Lack of planning is one of her character traits.
I DM for a bunch of teens. They have some vague plans, but they aren't real sharp about implementing them. Those PCs are turning out pretty interesting, with campaign event large and small dictating many of their choices
I think people get a distorted view from coming to ENWorld. There's a lot of brainpower devoted to D&D here, so naturally you see hyperPCs.
PS
I do have a monk that I'm pointing in a direction, but that fits very tightly with his philosophy and the way I wrote his back story, so I'm fairly pleased with the results. Another player in that group worships the elven chaos god, so she changes classes all the time (I think she's up to 4, with another on the way). Lack of planning is one of her character traits.
I DM for a bunch of teens. They have some vague plans, but they aren't real sharp about implementing them. Those PCs are turning out pretty interesting, with campaign event large and small dictating many of their choices
I think people get a distorted view from coming to ENWorld. There's a lot of brainpower devoted to D&D here, so naturally you see hyperPCs.
PS