Kobold Avenger
Legend
I'd personally want a Wizard that deals with spirits of the dead, and shadowy dark/necrotic energy, but that's more of a "Nethermancer" or Shadowcaster (which sort of is covered under Shadow Sorcery).
One of the earliest characters i played was a Necromancer wizard. I was literally unable to have even half my spell list be necromancy because the PHB list just does not support it. Not only that, but there's nothing stopping a wizard with a totally different subclass from specializing in that AND having my same core necro spells. The wizard chassis is a sort of vacuous tofu sort of nothing frame for flavor.If a person's Necromancer has the same spell load-out as any other caster... that's the player's decision to not stay on theme, not because it's a problem with the class. It's not WotC's job to force players to stay on theme by restricting or shortening spell lists.
If a player just "can't help themselves" and takes Fireball and always uses Fireball (even though they are a Necromancer) because it's the "best 3rd level spell"... then that's the player caring more about optimization than they do playing a character. That's not WotC's fault nor their responsibility to fix.
Having a warlock as necromancer mostly deals with issue 1. You've got an undead familiar as a companion, and warlocks not keeping lower level spells means that the gaping weakness here in wizards isn't so much of a problem. (Of course this is making a virtue out of a necessity).Not unless you're turning the warlock into a full caster.
The issue with the Necromancer is threefold;
1. There aren't enough necromancer spells, and they are mostly concentrated at levels 3-7.
2. The vast majority of them are evil/icky, and not suitable for certain DMs or groups.
3. The room for white/benign necromancy is swallowed up by clerics.
The first problem can be solved by adding more necromancy spells that fit at low levels, and that broaden a necromancer to being able to fight undead without being forced to be a divine caster. You can solve a lot of problems with an expansion of spell lists with targeted appropriate new spells.
The wizard chassis would be improved if it was a bland tofu. That's what the sorcerer is, and this allows the sorcerer to put loads of flavour in the subclass. The wizard chassis has the flavour of the Spellbook and "can learn any spell". This flavour goes about as well with many thematic casters as orange juice does with milk, with the two obvious ones being the Necromancer (as discussed) and the Illusionist.One of the earliest characters i played was a Necromancer wizard. I was literally unable to have even half my spell list be necromancy because the PHB list just does not support it. Not only that, but there's nothing stopping a wizard with a totally different subclass from specializing in that AND having my same core necro spells. The wizard chassis is a sort of vacuous tofu sort of nothing frame for flavor.
The issue with the Necromancer is
2. The vast majority of them are evil/icky, and not suitable for certain DMs or groups.
3. The room for white/benign necromancy is swallowed up by clerics.
I had that Idea, too.It's probably just barely too late to do this in the 2024 PHB, but slapping a "general" tag on a small core of wizard spells and then granting access to the rest via specific subclasses (or good old fashioned killing an enemy wizard and taking their spellbook) could enable specialization and also give the subclasses a lot more personality.
You can already build a necro-warlock using various supplements. The undeath patron from Van Richten, there is an invocation in Tasha's they gives animate dead, summon undead and shadow are on the warlock list, etc. But the eldritch blasting, two-spell casting doesn't fit the concept of necromancer for everyone. And it still leaves out white/gray necromancy unexplored. Not every necromancer wants to just raise a family in peace, some want to fight the undead.Having a warlock as necromancer mostly deals with issue 1. You've got an undead familiar as a companion, and warlocks not keeping lower level spells means that the gaping weakness here in wizards isn't so much of a problem. (Of course this is making a virtue out of a necessity).
Don't see a problem with issue 3 if we're using a warlock or sorcerer with spell list extensions.
And what else are you going to give them? Wizard is lacking in features like the other casters get because of the not particularly exclusive spell list. Making them into what sounds like the caster with the shortest spell list clashes with that.I had that Idea, too.
Like, every wizard can learn all level 1 and level 2 spells, but from level 3 on they need to be specialised in that school of magic. Like, let's say, every wizard can pick one specialisation at level 1 and an additional one when he picks a subclass, and maybe a third one at level 11 or so.
Or we could implement a proficiency for schools of magic system for Casters. Like, without proficiency, you can learn level 1 and 2 spells, with proficiency you can learn level 3 to 6 spells and with expertise level 7 to 9 spells from a school of magic. As a Wizwrd you pick a proficiency of one school of magic at level 1 and you gain an additional proficiency at level 3 and later expertise at level 13?.
You could also use feats to earn proficiency and expertise.
It would be an overhaul of the whole wizard class. Now that the base design is weaker, the subclasses can make up for it, so the wizard subclass need to be stronger and can get more mechanical and theme fitting powers.And what else are you going to give them? Wizard is lacking in features like the other casters get because of the not particularly exclusive spell list. Making them into what sounds like the caster with the shortest spell list classes with that.