D&D 5E A single +1 armor for a level 10 party

lud

Explorer
Looking at the table at the bottom of page 135 in Xanathar's we get the suggestion that a party of level 10 characters should have a total of 1 rare major item.

Since a +1 armor is a rare major item, this gives a total of 1 armor for the whole party. Or none if they have a a weapon +2, (or most rings, staffs or wands).

Did I miss or miss-read something?

Are you playing with those guidelines?
 

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I actually recommend NOT giving out any +1, +2, or +3 armor at all. I will never at any point give a magic shield.

I can only see doing it if there is a major AC discrepancy between characters. Then you'll throw out something that only the weakest guy can use.
 


Looking at the table at the bottom of page 135 in Xanathar's we get the suggestion that a party of level 10 characters should have a total of 1 rare major item.

Since a +1 armor is a rare major item, this gives a total of 1 armor for the whole party. Or none if they have a a weapon +2, (or most rings, staffs or wands).

Did I miss or miss-read something?
Nope, working as intended. 5e is built around bounded accuracy, so straight +X bonuses to AC are extremely powerful.
 


I completely ignore the guidelines in the DMG and Xanathar's guide.

I give out whatever I feel is appropriate or think will be interesting to see in play. I even give all the PC's an extra feat at first level.

Of course, I also pretty much ignore the CR guidelines and give monsters feats and bonus action abilities as well. So YMMV.
 

Looking at the table at the bottom of page 135 in Xanathar's we get the suggestion that a party of level 10 characters should have a total of 1 rare major item.

Since a +1 armor is a rare major item, this gives a total of 1 armor for the whole party. Or none if they have a a weapon +2, (or most rings, staffs or wands).

Did I miss or miss-read something?

Are you playing with those guidelines?

Yes that's right. Magic items are rare and special in 5e.

I like that they're character/party defining and change from campaign to campaign. They help make campaigns memorable because of that. Magic items as basic equipment takes all of the magic out of them.
 



I'm not sure how having a +1 suit of armour is not having magic items be part of D&D.

I get that in 3e each character having 20 magic items was the norm, but 3e does not own what it is to be D&D.

He clearly said he thought it wasn't enough for him. So I said ignore it.

Every table determines what is DnD for themselves.


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