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A world in Darkness IC- Calling Wilphe and Nac Mac Feegle

OOC: We were about to start moving towards the other underdark entrance. Anybody hasn't objected to Sychella's plan, so I guess, that's how we are going to do (it's in post #74 by Wilphe).
 

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Zerth said:
OOC: We were about to start moving towards the other underdark entrance. Anybody hasn't objected to Sychella's plan, so I guess, that's how we are going to do (it's in post #74 by Wilphe).

Yeah, I know. But she asked some questions I suppose on how to proceed and then things died down. I will give this till Monday and then use a bit of DM fiat to move things along if necessary (i.e. no posts from players showing what you guys are doing in terms of moving off.)

Believe me - DM fiat is not something you want :lol:
 

Falgor nods slowly, "Yes the dark has always defeated me, it is something that I am working on. I will do as you say." Falgor begins checking over the straps on the packing on the mule.
 
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"Okay, lets move. Keep it quiet and gentle," Sychella folds up the map, "Try not to step in any soft ground, I don't want to leave too many tracks for the first mile or so, we'll go along the higher, firmer ground and then descend to a stream. We'll ford up that for a hundred yards or more if it's not too deep and then cross and pick up the pace."


OOC:
Hopefully the topography will let her do that. Moving at half-speed and covering tracks until they hit the first stream.
 

"How are we supposed to encounter devils and demons if we're trying to travel silent. This idea of travelling is not the kind I was hoping for! It's more fun if you keep it loud so you can kill everything that comes in yer way! Har, har. Hack and slash your way..." He stops when he notices that others are staring at him. "<sigh> ...or we could do as Sychella said: Nice and quiet."
 

The group moves off, as silently as they can. The ground is hard enough that few tracks are being left, but those that are, are hard to hide. The red tinged weeds seem to pulp at the slightest pressure, trying to smooth over the area causing irritation to the skin, making it itch and burn. The thorns are not much better, catching on everything and breaking off easily, more like seeds than thorns.

You reach the stream. The water is not the clean water from the underground sources that feeds Tumil but looks black. Whisps of red water weeds clutch at your clothes, leaving behind a residue that is sticky, and stains the affected area red. Small insects seem to be attracted to this, coming to feed off the juice of these weeds and you at the same time.

As you cross the stream the thorns fall to the ground, and in the distance you can hear some howling as some unidentified beast hunts in the darkness.

ooc: Enjoy the trip:) In the meantime I would like to know marching order and how you travel in terms of armor being worn, weapons drawn or at the ready, who is mounted/on foot etc.
 

OOC: I believe our marching order was 1) Sychella, 2) Gor, 3) Racid, 4) Falgor (with mule) and 5) Argentus. Feel free to argue, if that's not ok with someone.

Gor is wearing his chain shirt. He only removes it when sleeping, because they are traveling in a dangerous area. His greataxe and three javelins are readily useable on his back. He readies the axe, when he hears the howling.
 

OOC: Racid wears his armor always. Even when he sleeps. Shield is tied to his back over the backpack. Throwing axes and his hammer are strapped in his belt.
 

Sychella looks around her, feeling the corruption of the land around her and tyring to work out what the weather will do. When she hears the animal she freezes and goes quiet.

OOC:
Surival check for a weather forecast please.
Listen check on how far off the animal is.
Always wearing her amour, whilst fording the stream she will have both hands free for balance.
When on dry land, she'll have her bow out in her left hand.
 


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